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en:strangerjobs [2019/12/02 14:20]
hilda [Step by Step]
en:strangerjobs [2020/04/08 23:29] (Version actuelle)
superadmin
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 It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future. It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future.
 +The preparation was done collectively with Brest Metropole & Université de Bretagne Ouest for the context (transitions & jobs) : a perfect example of cooperation between two hubs : 
 +{{ :​en:​contraintes_transition_s_.docx |Transitions}} {{ :​en:​competences_savoirs.docx |Competences}} {{ :​en:​transitions_reformulees.pdf |reformulated transitions}}
 +
 ===== When is it useful? ===== ===== When is it useful? =====
  
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 Development time: around 2 hours Development time: around 2 hours
  
-Materials needed: ​ +Materials needed ​(all documents are in French at the moment)
- +
-* Game's rules+
  
 * Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines. * Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines.
- 
 * Markers and paper * Markers and paper
  
-* Game templates:+{{ :​en:​stranger_job_re_gles_du_jeu.pdf |Game's rules}} 
 + 
 +*  Introduction video 
 + 
 +* {{ :​en:​stranger_job_carte_secteur_impression.pdf |Sector cards}} 
 + 
 +* {{ :​en:​stranger_job_carte_transition_impression.pdf |Transition cards}} 
 + 
 +* Problem cards 
 +  
 +* {{ :​en:​stranger_job_livret_metier.pdf |Job's description book}} 
 + 
 +* Templates: {{ :​en:​stranger_job_questions_types_entretien.pdf |Job interview}} &  {{ :en:stranger_job_cv_type.pdf |CV}} 
 + 
 + 
 + 
  
  
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 STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/what the image makes you think of. Each participant explains to the rest of the group their image. STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/what the image makes you think of. Each participant explains to the rest of the group their image.
  
-STEP 01: get in pairs (there will be 3 pairs). Each pair picks a "sector" ​card and places it on the game board.+STEP 02: get in pairs (there will be 3 pairs). Each pair picks a {{ :​en:​stranger_job_carte_secteur_impression.pdf |sector}} card and places it on the game board. 
 + 
 +STEP 03: the group of 6 turns over the {{ :​en:​stranger_job_carte_transition_impression.pdf |transition cards}}. These three transition cards will be common to the whole group of 6. 
 + 
 +STEP 04: Each pair: make a link between the transition cards and your sector card. Exchange and discuss. 
 + 
 +STEP 05: As a pair: based on your analysis and observations,​ fill in the {{:​en:​stranger_job_carte_prole_me.png?​400|problems card.}} 
 + 
 +STEP 06: From the identified problems and solutions, think of a future job. Fill in the first part of the {{ :​en:​stranger_job_livret_metier.pdf |job's description book}}. 
 + 
 +STEP 07: As a pair, you will present to the rest of the group of 6 your Persona. 
 + 
 +STEP 08: In the group of 6, try to identify meeting points or moments and then fill in the journey of your persona 
 + 
 +STEP 09: In pairs, pick among a pitch or the template of your choice among {{ :​en:​stranger_job_cv_type.pdf |CV}} or {{ :​en:​stranger_job_questions_types_entretien.pdf |job interview}} and fill it in based on your persona. 
 + 
 +===== Vidéo d'​ambiance =====
  
-STEP 02the group of 6 turns over the "​transition"​ cards. These three transition cards will be common to the whole group of 6.+{{ :en:​vide_os_retour.zip |Vidéos de retour}}
  
-STEP 03: Each pair: based on your sector card  
  
-Créez 3 groupes de 2, chaque binôme pioche 
-une carte secteur qu’il positionne sur le 
-plateau. Tous ensemble vous retournerez les 3 
-cartes transitions. 
-- Faites le lien entre votre carte secteur ( propre 
-à chaque binôme) et les 3 cartes transitions qui 
-sont communes à tous 
-- A partir de la discussion et des observations / 
-analyses, remplir la carte « problèmes » par 
-binôme. 
  
-STEP 04: