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Design thinking tools ... only?

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The steps of the AYCH process follow the methodology of design thinking. In the project, L'Ecole de design combine the different steps and diffuse tools, methodologies and case studies in open source version (share alike 4.0).

 Double diamond design

Hacker and designer appropriate and appropriable tools

Each stage of the process is associated with a tool that we test and then try to transpose to each hub, leaving margins of appropriation. The difficulty lies in working closely with the various services to define tools adapted, adaptable and appropriable by the youth services. The tools are distributed on this platform and are open source (share alike 4.0) and tested on the occasion of creative jams or workshops done and animated directly in the hubs. The tools test is fully reported in section AYCHcases.

At each stage of the process is often associated a tool that we seek to test and then transpose for of each hub, leaving margins of appropriation. Here again, the difficulty lies in working closely with the various services to define adapted, adaptable and appropriable tools for YOUNG SERVICES & people. The tools are broadcast on this platform and are open source (share alike 4.0) and tested during creative jams or workshops conducted and animated directly in the hubs. The testing of the tools is the subject of complete reports in the section AYCH cases.

From the classic method called double diamond …

 

… to a reinterpretation of tools with youth services.

Reinterpretation of the tools: the role of L'Ecole de design in the project

Tools designed and tested inside and outside hubs

  Specific workshops have been held (at Nantes and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools. These tools are simple and easy to access, like the production of simplified “journey maps”.

These easily downloadable and usable tools were then tested and reused on the Brest hub, but also tested in various contexts as in Corsica with the network of PEPITE (see Atelier PÉPITE 2030).   

An approach around the game: the ECHO FAB LAB project

  A project within the framework of the ECHOFABLAB project with a fab lab from Nantes (PING) enabled the development of a particular project around the issues of engagement of young people in the design thinking process. Several tools have been developed with an ambition to go through the whole process in a kind of game.