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en:workshoptoolslabo [2019/12/12 15:54]
hilda
en:workshoptoolslabo [2019/12/16 11:28]
hilda [A journey to your project]
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 Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly,​ imagine a pertinent job. Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly,​ imagine a pertinent job.
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 Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant'​s profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game. Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant'​s profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game.
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 === Feedback from the field === === Feedback from the field ===
  
-The tool was used at a 1-hour workshop during the Exmough Creative Jam. A total of 15 participants between 15 and 18 years old worked in groups ​of 5. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. Additionally,​ it worked well as a synthesis tool in which the groups could crystalise and keep track of the key elements of their ideas. ​+The tool was used at a 1-hour workshop during the Exmough Creative Jam. A total of 15 participants between 15 and 18 years old worked in smaller ​groups. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. Additionally,​ it worked well as a synthesis tool in which the groups could crystalise and keep track of the key elements of their ideas. ​ 
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 +Good tool to ask the first questions around the project... 
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 +Facilitator in collective intelligence and contextual knowledge on politics.  
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 +Adapt the format, smaller ​