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Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly, imagine a pertinent job. | Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly, imagine a pertinent job. | ||
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Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant's profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game. | Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant's profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game. |