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en:workshoptoolslabo [2019/12/12 15:54]
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en:workshoptoolslabo [2019/12/13 15:09]
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 Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly,​ imagine a pertinent job. Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide the participants through the definition of that alternative future and accordingly,​ imagine a pertinent job.
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 Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant'​s profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game. Creating a tool for fostering collective intelligence requires collective intelligence. Collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool and allowed the designers to come up with particular activities that were relevant for the purpose and the participant'​s profile. Different prototypes of the game were tested by partners and other young users that had no knowledge of the game.