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Stranger job

Description

It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future.

When is it useful?

It is a great tool for engaging young people (or not that young) on a collective reflection around the future of work & jobs. As it invites participants to challenge conventional ways of thinking about jobs, it puts the teams in a prospective and completely creative mindset, perfect for having serious fun!

Participants

The game should be played in groups of 6 participants. Within this group, 3 pairs will be formed.

Time & Materials

Development time: around 2 hours

Materials needed:

* Game's rules

* Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines.

* Markers and paper

* Game templates:

Step by Step

You will find below a suggestion of steps that we have tested in our workshops. Feel free to make any pertinent change.

Within your group of 6

STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/what the image makes you think of. Each participant explains to the rest of the group their image.

STEP 02: get in pairs (there will be 3 pairs). Each pair picks a “sector” card and places it on the game board.

STEP 03: the group of 6 turns over the “transition” cards. These three transition cards will be common to the whole group of 6.

STEP 04: Each pair: make a link between the “transition” cards and your sector card. Exchange and discuss.

STEP 05: As a pair: based on your analysis and observations, fill in the card “problems”.

STEP 06: From the identified problems and solutions, think of a future job. Fill in the first part of the job's book.

STEP 07: As a pair, you will present to the rest of the group of 6 your Persona.

STEP 08: In the group of 6, try t identify meeting points or moments and then fill in the Par groupe de 6, essayez d’établir des potentiels moments de rencontre entre les différents métiers que vous avez définis (y déposer une pastille rouge) puis remplir la journée type (agenda)