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en:prototyping [2019/06/25 10:46]
hilda [Types of prototyping]
en:prototyping [2019/07/09 08:07]
hilda [Types of prototyping]
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 ====== 4. Prototyping ====== ====== 4. Prototyping ======
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 +{{:​en:​capture_d_e_cran_2018-11-04_a_14.52.22.png?​400|}}
 ==== What is a prototype? ==== ==== What is a prototype? ====
 A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept.
  
 The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​ The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 +
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
 Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!. ​ Prototyping at different stages of your creative process will allow you to: Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!. ​ Prototyping at different stages of your creative process will allow you to:
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 **Shape prototypes**:​ early in the creative process and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders of your project. ​ **Shape prototypes**:​ early in the creative process and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders of your project. ​
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 +{{:​fr:​img_20190405_144021.jpg?​400|}}
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   * Scenarios   * Scenarios
-  * Storyboards+  * [[en:​protostoryboard|Storyboard]] 
 +  * [[en:​blueprint|Blueprint]]
   * Pitch   * Pitch
-  * Blueprint +  
-  ​* ​Infovis+ 
 +**Usage prototypes**:​ when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They allow you to convey experiences and particular forms of interactions with your project. They are normally thought to be tested/​experienced/​manipulated by users. 
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 +{{:​en:​aiauserscenario.jpg?​400|}} 
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 +{{:​en:​aiaespaceenplusi.jpg?​400|}}
  
-**Usage prototypes**:​ when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They allow you to convey experiences and particular forms of interactions with your project. They are normally thought to be tested/​experienced/​manipulated by users. ​ 
  
   * Digital prototypes   * Digital prototypes
-  * Physical prototypes+  * [[en:​protomockup|MockUp]] 
 +  * [[en:​proto3dprint|3D printing]] 
 +  * [[en:​protoscales|Scales]]
   * Role Playing   * Role Playing
- 
  
 **Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dimensions: user experience, technological aspects, business model... **Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dimensions: user experience, technological aspects, business model...
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 Here some tips from Nasta & Thinkpublic and Penny Hagan, who have identified the different stages when developing a service prototype. Hagan proposes a great grid to reflect on the purpose of your prototype {{ :​en:​steps_to_developing_penny_hagan.pdf |}}: Here some tips from Nasta & Thinkpublic and Penny Hagan, who have identified the different stages when developing a service prototype. Hagan proposes a great grid to reflect on the purpose of your prototype {{ :​en:​steps_to_developing_penny_hagan.pdf |}}:
  
-1. Choosing what to prototype: Focus on prototyping the bits of your idea that are most important to learn about at the given time.+1. **Choosing what to prototype**: Focus on prototyping the bits of your idea that are most important to learn about at the given time.
  
   * What do you want to learn through prototyping?​   * What do you want to learn through prototyping?​
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   * What needs to be communicated in order to enable feedback from users and stakeholders?​   * What needs to be communicated in order to enable feedback from users and stakeholders?​
  
-2. Choosing how to prototype:+2. **Choosing how to prototype**:
  
 Different methods can help you explore, understand and test different things. ​ Different methods can help you explore, understand and test different things. ​
  
 Visual methods can help you to communicate ideas, stories and possible outcomes. Visual methods can help you to communicate ideas, stories and possible outcomes.
-Tangible prototypes and role play based mathods ​can help you to convey a experiences or forms of interaction core to your project. ​+Tangible prototypes and role play bamethodshods ​can help you to convey a experiences or forms of interaction core to your project. ​
  
-3. Evaluating your prototype+3. **Evaluating your prototype**
  
 Prototyping is successful when its aims and purposes are clear for you. Before using your prototype for communicating or testing your idea, think and list what you want to understand through the prototyping process. Prototyping is successful when its aims and purposes are clear for you. Before using your prototype for communicating or testing your idea, think and list what you want to understand through the prototyping process.
 How are you going to get feedback on these different elements you want to test?  How are you going to get feedback on these different elements you want to test? 
- 
- 
-==== Prototyping methods ==== 
- 
-  * [[en:​protostoryboard|Storyboard]] 
-  * [[en:​protomockup|MockUp]] 
-  * [[en:​proto3dprint|3D printing]] 
-  * [[en:​protoscales|Scales]] 
-  * [[en:​blueprint|Blueprint]]