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hilda [FOCUS on a tool: Idea Wall as a binder of creative jam]
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 Two guiding documents were produced with the experience of the Brest hub and the support of Plymouth: {{ :​en:​aych_mentor_kit_gijon _-_ eng.pdf | the mentor'​s notebook}} and a welcome kit for young people {{ :​fr:​welcome_kit_jam_gijon_2019.pdf| Welcome kit Gijon}} Two guiding documents were produced with the experience of the Brest hub and the support of Plymouth: {{ :​en:​aych_mentor_kit_gijon _-_ eng.pdf | the mentor'​s notebook}} and a welcome kit for young people {{ :​fr:​welcome_kit_jam_gijon_2019.pdf| Welcome kit Gijon}}
  
-For this second creative jam, were present: ​nationalities,​ 72 students, 30 mentors and accompanying,​ from 16 to 30 years.+For this second creative jam, were present: ​nationalities,​ 72 students, 30 mentors and accompanying,​ from 16 to 30 years.
  
  
 The School of Design mobilized: 4 students, 2 supervisors,​ a communication officer for the production of thematic films. The School of Design mobilized: 4 students, 2 supervisors,​ a communication officer for the production of thematic films.
   ​   ​
-{{ :fr: 20190403_154813.jpg?​ 400|}}+{{ :fr: 20190403_154813.jpg?​ 400 |}}
    
 ===== Objectives ===== ===== Objectives =====
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 3 days with continuity and theme: reinventing the city 3 days with continuity and theme: reinventing the city
  
-{{ :fr: capture_d_e_cran_2019-05-02_a_10.13.48.png?​ 400|}}+{{ :fr: capture_d_e_cran_2019-05-02_a_10.13.48.png?​ 400 |}}
  
    
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   * Hackathon (1 day for "​hacker"​ elements of the city) and reuse the elements of the workshops (techniques,​ etc.)   * Hackathon (1 day for "​hacker"​ elements of the city) and reuse the elements of the workshops (techniques,​ etc.)
  
 +Video of the 3 days here : https://​youtu.be/​scrqHzv9m7g
  
  
 ==== FOCUS on a tool: Idea Wall as a binder of creative jam ==== ==== FOCUS on a tool: Idea Wall as a binder of creative jam ====
  
-IDEA WALL has served as a common thread throughout these days of creativity. This tool had already worked well in Lugo and Tate Modern as starter of a creative emulsion and icebreaker. ​He has done his work again, but some improvements could be made.+IDEA WALL has served as a common thread throughout these days of creativity. This tool had already worked well in Lugo and Tate Modern as starter of a creative emulsion and icebreaker. ​It has done his work again, but some improvements could be made.
  
 {{:​fr:​20190404_133305.jpg?​200|}} {{:​fr:​20190404_123755.jpg?​200|}} {{:​fr:​20190404_123750.jpg?​200|}} {{:​fr:​20190404_133305.jpg?​200|}} {{:​fr:​20190404_123755.jpg?​200|}} {{:​fr:​20190404_123750.jpg?​200|}}
 +
 +For more information on the tool [[en:​ideawall|Idea Wall]]
 +
 +Video on IDEA WALL : https://​vimeo.com/​335159410
  
  
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 ==== of the 3 days, seen by the participants (to be completed) ==== ==== of the 3 days, seen by the participants (to be completed) ====
 +
 See the elements given by PY Jaouen {{:​fr:​feedback_creative_jam_aych.docx| here}}. See the elements given by PY Jaouen {{:​fr:​feedback_creative_jam_aych.docx| here}}.
  
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 ===== Workshop 1: Discovery of the city in survey mode ===== ===== Workshop 1: Discovery of the city in survey mode =====
 +
 This report is not exhaustive, could not observe a workshop, the School of Design being mobilized on the preparation of the room for the bright mirror. This report is not exhaustive, could not observe a workshop, the School of Design being mobilized on the preparation of the room for the bright mirror.
  
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 ==== Balance sheet ==== ==== Balance sheet ====
    
-  * Applying to a local agency was interesting to identify the key points of the city a priori. +  ​* Applying to a local agency was interesting to identify the key points of the city a priori. 
-  * This workshop was not well received. +  * This workshop was not well received. 
-  * No culture of partnership and design on the part of the local agency, no visibility on tools and their reproducibility,​ no adaptation of tools for a young audience. +  * No culture of partnership and design on the part of the local agency, no visibility on tools and their reproducibility,​ no adaptation of tools for a young audience. 
-  * Improvement track: to review how to mix discovery of the place and ethnographic survey: protocol to be created.+  * Improvement track: to review how to mix discovery of the place and ethnographic survey: protocol to be created.
  
  
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 ==== A precedent: a game used in some workshops ==== ==== A precedent: a game used in some workshops ====
  
-  * The idea was developed in September by Olivier Balez, illustrator of the hub of Angoulême [[in: ang12018_2 | see here for the first version]] +  ​* The idea was developed in September by Olivier Balez, illustrator of the hub of Angoulême [[en:​ang12018_2| see here for the first version]] 
-  * Tested with an audience of master 2 (CNAM, Master MEDAS) +  * Tested with an audience of master 2 (CNAM, Master MEDAS) 
-  * Tested in Liverpool with animators (AYCH TEST)+  * Tested in Liverpool with animators (AYCH TEST)
 {{:​fr:​img_4402.jpg?​ 400|}} {{:​fr:​img_4402.jpg?​ 400|}}
-  + 
-  * Some changes to the rules of the game were made upstream through simulations made by students and teachers of the school of design (workshops). They have started to create 12 games in easy mode to produce and transport.+  * Some changes to the rules of the game were made upstream through simulations made by students and teachers of the school of design (workshops). They have started to create 12 games in easy mode to produce and transport.
    
  
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 ==== Objectives of the game ==== ==== Objectives of the game ====
    
-  * Reassure on the possibilities of co-creation +  ​* Reassure on the possibilities of co-creation 
-  * Give power to imagination (prospective 2045) +  * Give power to imagination (prospective 2045) 
-  develop ​a culture of cooperation +  Develop ​a culture of cooperation 
-  development ​of a critical sight on technologies.+  Development ​of a critical sight on technologies.
  
 {{:​fr:​20190402_151420.jpg?​ 400|}} {{:​fr:​20190402_151420.jpg?​ 400|}}
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 See also: http://​colossus.lecolededesign.com/​forsoni/​aych/​doku.php?​id=fr:​brightmirror See also: http://​colossus.lecolededesign.com/​forsoni/​aych/​doku.php?​id=fr:​brightmirror
  
-  * Illustrations and storytelling:​ Grand Angoulême, Olivier Balez (illustration of the characters, creation of the universe, respect of a narrative scheme) +  ​* Illustrations and storytelling:​ Grand Angoulême, Olivier Balez (illustration of the characters, creation of the universe, respect of a narrative scheme) 
-  * Respect of the process of design thinking +  * Respect of the process of design thinking 
-  * Opening (2045, insights, photos on Idea wall) +  * Opening ({{ :​en:​city_of_tomorrow.pptx |2045, insights}}, photos on Idea wall) 
-  * Conceptualization:​ to pose a frame and a beginning of narrative +  * Conceptualization:​ to pose a frame and a beginning of narrative 
-  * Production of a final object: a newspaper: work on cooperation+  * Production of a final object: a newspaper: work on cooperation
  
  
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 ==== Gameplay ==== ==== Gameplay ====
  
-  * The game is played in teams of 6 willingly mixed (but in two nationalities only) to ensure a transnational component. +  ​* The game is played in teams of 6 willingly mixed (but in two nationalities only) to ensure a transnational component. 
-  * See slideshow and rules of the game {{: en: aychgijonhackathonprez.pdf | here}} +  * See slideshow and rules of the game {{:fr:​aychgijonhackathonprez.pdf | here}} 
-  * To facilitate the progress: instructions given on screens punctuate a limited time+  * To facilitate the progress: instructions given on screens punctuate a limited time
  
 {{:​fr:​20190402_151454.jpg?​ 400|}} {{:​fr:​20190402_151454.jpg?​ 400|}}
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 === very enthusiastic feedback === === very enthusiastic feedback ===
  
-  * [[https://​www.youtube.com/​watch?​v=qsSODQgt0Do|Link to the review video]]: very enthusiastic feedback +  ​* [[https://​www.youtube.com/​watch?​v=qsSODQgt0Do|Link to the review video]]: very enthusiastic feedback 
-  * Easy to conduct a workshop for 70 or more young people (very didactic). +  * Easy to conduct a workshop for 70 or more young people (very didactic). 
-  * Many interests of participants to reproduce the game in the hubs+  * Many interests of participants to reproduce the game in the hubs
  
 === an icebreaker === === an icebreaker ===
  
-  * Realization of all the stages in the allotted time: can it be done in one day? +  ​* Realization of all the stages in the allotted time: can it be done in one day? 
-  * Some interesting thoughts on technology (newspaper photos) +  * Some interesting thoughts on technology (newspaper photos) 
-  * Cohesion of the teams +  * Cohesion of the teams 
-  * Launches reflection on the issues of technology and the city, the red thread of 3 days. On the other hand little connection between the hackathon day and bright mirror which was more used like an icebreaker. +  * Launches reflection on the issues of technology and the city, the red thread of 3 days. On the other hand little connection between the hackathon day and bright mirror which was more used like an icebreaker. 
-  * Very important: the final sharing moment +  * Very important: the final sharing moment 
-  * Choice of teams: random but 2 nationalities+  * Choice of teams: random but 2 nationalities
  
 {{:​fr:​20190403_154831.jpg?​ 400|}} {{:​fr:​20190403_154831.jpg?​ 400|}}
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 === an easy to produce tool === === an easy to produce tool ===
  
-  * Ease to produce the game +  ​* Ease to produce the game 
-  * All files can be downloaded {{ :​fr:​brightmirrorfiles_2.zip |here, zip format}}+  * All files can be downloaded {{ :​fr:​brightmirrorfiles_2.zip |here, zip format}}
  
-==== Additions to imagine ====+==== Additions ​for next games ==== 
 + 
 +  * Possibility of a constraint (or choice) optimistic / pessimistic (Black, Bright) 
 +  * Template of the log to release: the risk being little cooperation if one makes 3 separate sections. Maybe give an example?  
 +  * Maybe the pictures (above) are to dissociate from the game: to create an IDEA WALL well visible of all? Or to specify the rules and choices that must be more free associations to create a story (not too much constraints?​) 
 +  * One could imagine ​with a break the noon a longer time with a moment of sharing then longer creation of the newspaper 
 +  * Name change ? the name is already used. 
 + 
 + 
 +---- 
 + 
 + 
 + 
 +===== The workshops ===== 
 + 
 + 
 +This report is not exhaustive, we could not observe a workshop, the School of Design was mobilized on the preparation of the Hackathon day and the animation of a workshop. 
 +  
 +==== Background ==== 
 + 
 +Each partner is asked to deliver a workshop lasting two hours :  
 + 
 +  * Technical workshops 
 +  * Workshops 
 +  * Workshops around design thinking 
 + 
 +List {{:​fr:​workshops.pdf| here}} 
 + 
 +==== First assessment (seen with Gijon, Islam) ==== 
 + 
 +  * Too short to apprehend a technology in two hours. Good but short. 
 +  * Limit probably the workshops to technical aspects, the question of design thinking having been seen before. It seems useless to reiterate them (too much creativity sessions during hackathon day & Bright Mirror 
 + 
 +---- 
 + 
 +===== Hackathon day ===== 
 +  
 +==== Background ==== 
 +  
 +Everyone went back to work collaboratively for a day of creativity from 9.00 to 15.00, then 3 hours of juries, presentations. 
 + 
 +==== Highlights ==== 
 + 
 +  * On the collaborative nature of the project, [[https://​www.youtube.com/​watch?​v=Tq5RDtWwEts / watch the video here.]] 
 +  * See the different steps of the project: {{ :​fr:​aychgijonhackprez.pdf | here}} 
 +  * See tools: {{ :​fr:​hacktools.zip | here, zip format}}: they have been simplified. 
 + 
 +{{ :​en:​capture_d_e_cran_2019-05-06_a_14.38.27.png?​200 |}} 
 + 
 +==== Organization and accompaniment ==== 
 +  
 +  * Decision to remix the teams, with the risk of having too many ideas: we were afraid of having too many ideas or even conflicts, which did not happen. 
 +  * Groups of 4 to better manage the discussions,​ with a mentor to better articulate. 
 +  * Decision to have 1 mentor assigned to each group with mentors'​ brief and mentors'​ council (good practice of the Brest hub) and mentors'​ booklet. Directed by Pierre Yves Jaouen. 
 +  * Decision to have a team flying design experts (Students of the School): on the aspects innovation, graphics 
 +  * Other experts: 3D printing, virtual reality, sound design) 
 +  * Decision to have precise briefs on Pitch (Pacific stream) and communication / scenario (Vida Lactea) 
 +  * Using slack to give instructions,​ download presentations without USB key: need to have a person at least dedicated. Required 2 partners for the connections (1 student design school + 1 person from Atlantic cities 
 +  * Distribution of certificates during the deliberation of the final jury: takes the time. 
 + 
 +{{ :​fr:​img_8475.jpg?​ 400 |}} 
 + 
 +// Presence of mentors with groups // 
 + 
 +{{ :​fr:​capture_d_e_cran_2019-05-06_a_11.18.34.png?​ 400 |}} 
 + 
 +// Slack, indispensable tool for group management // 
 + 
 + 
 +==== Creative process ==== 
 + 
 +  * Take back the Idea Wall to start the ideas. 
 +  * Creative process of two hours to fix the idea: very rhythmic, with very simplified tools made by the School of design compared to Lugo and tested in particular at SPACE (September & [[fr: space-vd_fr|February 19]]), [[fr:​tatemarch2019|Tate]] (March 19) and challenge innovation in Corsica (March 19) 
 + 
 +==== Jury ==== 
 +   
 + 
 +  * Decision better distribute jury times to give more returns (following the assessment of last year): 3 panels of 4 juries in parallel to take the time of returns. Decision to shorten the final presentation times and 6 presentations on the final panel. 
 +  * Choice by the head of the group distribution mentors at the 1st jury (as there was a logic of 1/2 selected for the final, it was necessary to distribute the teams to ensure a homogeneity of the levels) 
 +  * Decision to award prizes and hierarchy (entrepreneurial spirit): prices are in the spirit AYCH (support for project development),​ on the most impact, the most conducive to investment, a favorite audience (at the very end, applaudimeter) (good practice from Plymouth). 
 +  * Decision to make mixed juries AYCH / GIJON (all the hubs, coordinated by the students of the School of Design) 
 + 
 +=== Documents === 
 + 
 +  * Schemes of juries {{ :​fr:​urys.pdf | here}} 
 +  * The scoring matrix to help you choose {{ :​fr:​aych_creative_jam_-_ scoring_matrix.pdf |}} 
 + 
 + 
 + 
 +==== The presentations ==== 
 +  
 +Access to presentations {{ :​fr:​projects.zip | here}} 
 + 
 +===== Balance sheet ===== 
 +  
 +  * Very positive: quality of presentations,​ perceived team dynamics 
 +  * Timing respected thanks to the composition of the juries 
 + 
 +==== Improvement points ==== 
 + 
 +=== Content === 
 +  
 +  * Mentor needs to be better briefed to also play on group dynamics 
 +  * The brief at 12.00 (pitch + filmora): dispersion of the teams when there is a need for ideation, however the mentors managed to reunite them easily. Pitch training sequence in situ? 
 +  * Template persona: to review, difficult to understand?​ 
 +  * Better specify the question of the prototype: most wanted to develop "​apps"​ in prototype: this question will have to be specified. The team that used the resources (VR, 3D printer, cardboard pen) won everything. . Should we better present the resources available for prototypes (or better articulate the workshops?) ?
  
-  * Possibility of a constraint (or choice) optimistic / pessimistic (Black, Bright) +{{ :fr:​img_20190405_144021.jpg?200 |The egg}} 
-  * Template of the log to releasethe risk being little cooperation if one makes 3 separate sectionsMaybe give an example?  +// the winning team worked ​to use all available resources ​(3D printing, VRfor the creative jam.// 
-  * Maybe the pictures (above) are to dissociate from the game: to create an IDEA WALL well visible of all? Or to specify the rules and choices that must be more free associations to create a story (not too much constraints?​+   
-  * One could imagine with a break the noon a longer time with a moment of sharing then longer creation of the newspaper +  
-  * Name change ? the name is already used.+