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Stranger job
Description
It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future.
When is it useful?
It is a great tool for engaging young people (or not that young) on a collective reflection around the future of work & jobs. As it invites participants to challenge conventional ways of thinking about jobs, it puts the teams in a prospective and completely creative mindset, perfect for having serious fun!
Participants
The game should be played in groups of 6 participants. Within this group, 3 pairs will be formed.
Time & Materials
Development time: around 2 hours
Materials needed:
* Game's rules
* Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines.
* Markers and paper
* Game templates:
Step by Step
You will find below a suggestion of steps that we have tested in our workshops. Feel free to make any pertinent change.
Within your group of 6
STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/what the image makes you think of. Each participant explains to the rest of the group their image.
STEP 01: get in pairs (there will be 3 pairs). Each pair picks a “sector” card and places it on the game board.
STEP 02: turn over all the “transition” cards
STEP 03: each pair must choose at least 2 “transition” cards. Based on your
STEP 04: