Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
en:gijonapril2019 [2019/05/06 11:59] user |
en:gijonapril2019 [2019/07/01 17:27] (Version actuelle) hilda [FOCUS on a tool: Idea Wall as a binder of creative jam] |
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Two guiding documents were produced with the experience of the Brest hub and the support of Plymouth: {{ :en:aych_mentor_kit_gijon _-_ eng.pdf | the mentor's notebook}} and a welcome kit for young people {{ :fr:welcome_kit_jam_gijon_2019.pdf| Welcome kit Gijon}} | Two guiding documents were produced with the experience of the Brest hub and the support of Plymouth: {{ :en:aych_mentor_kit_gijon _-_ eng.pdf | the mentor's notebook}} and a welcome kit for young people {{ :fr:welcome_kit_jam_gijon_2019.pdf| Welcome kit Gijon}} | ||
- | For this second creative jam, were present: 5 nationalities, 72 students, 30 mentors and accompanying, from 16 to 30 years. | + | For this second creative jam, were present: 4 nationalities, 72 students, 30 mentors and accompanying, from 16 to 30 years. |
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* Hackathon (1 day for "hacker" elements of the city) and reuse the elements of the workshops (techniques, etc.) | * Hackathon (1 day for "hacker" elements of the city) and reuse the elements of the workshops (techniques, etc.) | ||
+ | Video of the 3 days here : https://youtu.be/scrqHzv9m7g | ||
==== FOCUS on a tool: Idea Wall as a binder of creative jam ==== | ==== FOCUS on a tool: Idea Wall as a binder of creative jam ==== | ||
- | IDEA WALL has served as a common thread throughout these days of creativity. This tool had already worked well in Lugo and Tate Modern as starter of a creative emulsion and icebreaker. He has done his work again, but some improvements could be made. | + | IDEA WALL has served as a common thread throughout these days of creativity. This tool had already worked well in Lugo and Tate Modern as starter of a creative emulsion and icebreaker. It has done his work again, but some improvements could be made. |
{{:fr:20190404_133305.jpg?200|}} {{:fr:20190404_123755.jpg?200|}} {{:fr:20190404_123750.jpg?200|}} | {{:fr:20190404_133305.jpg?200|}} {{:fr:20190404_123755.jpg?200|}} {{:fr:20190404_123750.jpg?200|}} | ||
+ | |||
+ | For more information on the tool [[en:ideawall|Idea Wall]] | ||
+ | |||
+ | Video on IDEA WALL : https://vimeo.com/335159410 | ||
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==== Gameplay ==== | ==== Gameplay ==== | ||
- | * The game is played in teams of 6 willingly mixed (but in two nationalities only) to ensure a transnational component. | + | * The game is played in teams of 6 willingly mixed (but in two nationalities only) to ensure a transnational component. |
- | * See slideshow and rules of the game {{: en: aychgijonhackathonprez.pdf | here}} | + | * See slideshow and rules of the game {{:fr:aychgijonhackathonprez.pdf | here}} |
- | * To facilitate the progress: instructions given on screens punctuate a limited time | + | * To facilitate the progress: instructions given on screens punctuate a limited time |
{{:fr:20190402_151454.jpg? 400|}} | {{:fr:20190402_151454.jpg? 400|}} | ||
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=== very enthusiastic feedback === | === very enthusiastic feedback === | ||
- | * [[https://www.youtube.com/watch?v=qsSODQgt0Do|Link to the review video]]: very enthusiastic feedback | + | * [[https://www.youtube.com/watch?v=qsSODQgt0Do|Link to the review video]]: very enthusiastic feedback |
- | * Easy to conduct a workshop for 70 or more young people (very didactic). | + | * Easy to conduct a workshop for 70 or more young people (very didactic). |
- | * Many interests of participants to reproduce the game in the hubs | + | * Many interests of participants to reproduce the game in the hubs |
=== an icebreaker === | === an icebreaker === | ||
- | * Realization of all the stages in the allotted time: can it be done in one day? | + | * Realization of all the stages in the allotted time: can it be done in one day? |
- | * Some interesting thoughts on technology (newspaper photos) | + | * Some interesting thoughts on technology (newspaper photos) |
- | * Cohesion of the teams | + | * Cohesion of the teams |
- | * Launches reflection on the issues of technology and the city, the red thread of 3 days. On the other hand little connection between the hackathon day and bright mirror which was more used like an icebreaker. | + | * Launches reflection on the issues of technology and the city, the red thread of 3 days. On the other hand little connection between the hackathon day and bright mirror which was more used like an icebreaker. |
- | * Very important: the final sharing moment | + | * Very important: the final sharing moment |
- | * Choice of teams: random but 2 nationalities | + | * Choice of teams: random but 2 nationalities |
{{:fr:20190403_154831.jpg? 400|}} | {{:fr:20190403_154831.jpg? 400|}} | ||
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* All files can be downloaded {{ :fr:brightmirrorfiles_2.zip |here, zip format}} | * All files can be downloaded {{ :fr:brightmirrorfiles_2.zip |here, zip format}} | ||
- | ==== Additions to imagine ==== | + | ==== Additions for next games ==== |
* Possibility of a constraint (or choice) optimistic / pessimistic (Black, Bright) | * Possibility of a constraint (or choice) optimistic / pessimistic (Black, Bright) | ||
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* One could imagine with a break the noon a longer time with a moment of sharing then longer creation of the newspaper | * One could imagine with a break the noon a longer time with a moment of sharing then longer creation of the newspaper | ||
* Name change ? the name is already used. | * Name change ? the name is already used. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | |||
+ | ===== The workshops ===== | ||
+ | |||
+ | |||
+ | This report is not exhaustive, we could not observe a workshop, the School of Design was mobilized on the preparation of the Hackathon day and the animation of a workshop. | ||
+ | |||
+ | ==== Background ==== | ||
+ | |||
+ | Each partner is asked to deliver a workshop lasting two hours : | ||
+ | |||
+ | * Technical workshops | ||
+ | * Workshops | ||
+ | * Workshops around design thinking | ||
+ | |||
+ | List {{:fr:workshops.pdf| here}} | ||
+ | |||
+ | ==== First assessment (seen with Gijon, Islam) ==== | ||
+ | |||
+ | * Too short to apprehend a technology in two hours. Good but short. | ||
+ | * Limit probably the workshops to technical aspects, the question of design thinking having been seen before. It seems useless to reiterate them (too much creativity sessions during hackathon day & Bright Mirror | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Hackathon day ===== | ||
+ | |||
+ | ==== Background ==== | ||
+ | |||
+ | Everyone went back to work collaboratively for a day of creativity from 9.00 to 15.00, then 3 hours of juries, presentations. | ||
+ | |||
+ | ==== Highlights ==== | ||
+ | |||
+ | * On the collaborative nature of the project, [[https://www.youtube.com/watch?v=Tq5RDtWwEts / watch the video here.]] | ||
+ | * See the different steps of the project: {{ :fr:aychgijonhackprez.pdf | here}} | ||
+ | * See tools: {{ :fr:hacktools.zip | here, zip format}}: they have been simplified. | ||
+ | |||
+ | {{ :en:capture_d_e_cran_2019-05-06_a_14.38.27.png?200 |}} | ||
+ | |||
+ | ==== Organization and accompaniment ==== | ||
+ | |||
+ | * Decision to remix the teams, with the risk of having too many ideas: we were afraid of having too many ideas or even conflicts, which did not happen. | ||
+ | * Groups of 4 to better manage the discussions, with a mentor to better articulate. | ||
+ | * Decision to have 1 mentor assigned to each group with mentors' brief and mentors' council (good practice of the Brest hub) and mentors' booklet. Directed by Pierre Yves Jaouen. | ||
+ | * Decision to have a team flying design experts (Students of the School): on the aspects innovation, graphics | ||
+ | * Other experts: 3D printing, virtual reality, sound design) | ||
+ | * Decision to have precise briefs on Pitch (Pacific stream) and communication / scenario (Vida Lactea) | ||
+ | * Using slack to give instructions, download presentations without USB key: need to have a person at least dedicated. Required 2 partners for the connections (1 student design school + 1 person from Atlantic cities | ||
+ | * Distribution of certificates during the deliberation of the final jury: takes the time. | ||
+ | |||
+ | {{ :fr:img_8475.jpg? 400 |}} | ||
+ | |||
+ | // Presence of mentors with groups // | ||
+ | |||
+ | {{ :fr:capture_d_e_cran_2019-05-06_a_11.18.34.png? 400 |}} | ||
+ | |||
+ | // Slack, indispensable tool for group management // | ||
+ | |||
+ | |||
+ | ==== Creative process ==== | ||
+ | |||
+ | * Take back the Idea Wall to start the ideas. | ||
+ | * Creative process of two hours to fix the idea: very rhythmic, with very simplified tools made by the School of design compared to Lugo and tested in particular at SPACE (September & [[fr: space-vd_fr|February 19]]), [[fr:tatemarch2019|Tate]] (March 19) and challenge innovation in Corsica (March 19) | ||
+ | |||
+ | ==== Jury ==== | ||
+ | |||
+ | |||
+ | * Decision better distribute jury times to give more returns (following the assessment of last year): 3 panels of 4 juries in parallel to take the time of returns. Decision to shorten the final presentation times and 6 presentations on the final panel. | ||
+ | * Choice by the head of the group distribution mentors at the 1st jury (as there was a logic of 1/2 selected for the final, it was necessary to distribute the teams to ensure a homogeneity of the levels) | ||
+ | * Decision to award prizes and hierarchy (entrepreneurial spirit): prices are in the spirit AYCH (support for project development), on the most impact, the most conducive to investment, a favorite audience (at the very end, applaudimeter) (good practice from Plymouth). | ||
+ | * Decision to make mixed juries AYCH / GIJON (all the hubs, coordinated by the students of the School of Design) | ||
+ | |||
+ | === Documents === | ||
+ | |||
+ | * Schemes of juries {{ :fr:urys.pdf | here}} | ||
+ | * The scoring matrix to help you choose {{ :fr:aych_creative_jam_-_ scoring_matrix.pdf |}} | ||
+ | |||
+ | |||
+ | |||
+ | ==== The presentations ==== | ||
+ | |||
+ | Access to presentations {{ :fr:projects.zip | here}} | ||
+ | |||
+ | ===== Balance sheet ===== | ||
+ | |||
+ | * Very positive: quality of presentations, perceived team dynamics | ||
+ | * Timing respected thanks to the composition of the juries | ||
+ | |||
+ | ==== Improvement points ==== | ||
+ | |||
+ | === Content === | ||
+ | |||
+ | * Mentor needs to be better briefed to also play on group dynamics | ||
+ | * The brief at 12.00 (pitch + filmora): dispersion of the teams when there is a need for ideation, however the mentors managed to reunite them easily. Pitch training sequence in situ? | ||
+ | * Template persona: to review, difficult to understand? | ||
+ | * Better specify the question of the prototype: most wanted to develop "apps" in prototype: this question will have to be specified. The team that used the resources (VR, 3D printer, cardboard pen) won everything. . Should we better present the resources available for prototypes (or better articulate the workshops?) ? | ||
+ | |||
+ | {{ :fr:img_20190405_144021.jpg?200 |The egg}} | ||
+ | // the winning team worked to use all available resources (3D printing, VR) for the creative jam.// | ||
+ | |||
+ |