Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente | Prochaine révision Les deux révisions suivantes | ||
en:workshoptoolslabo [2019/12/09 16:35] hilda [Stranger Job] |
en:workshoptoolslabo [2019/12/12 10:02] hilda [Stranger Job] |
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=== The creative process === | === The creative process === | ||
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+ | Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide through the participants in the conception of that future and accordingly, imagine the job of the future. | ||
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+ | Creating a tool for fostering collective intelligence requires collective intelligence. In this sense, collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool. | ||
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+ | Another key element of the tool is that it is context-specific. Although it sets the participants in a fiction future, the future happens in a precise place. | ||