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en:workshoptoolslabo [2019/12/09 16:34]
hilda [Stranger Job]
en:workshoptoolslabo [2019/12/12 10:02]
hilda [Stranger Job]
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 [[en:​strangerjobs|Stranger Job]] is a speculative design tool created by the City design lab students Benjamin Garnier, Louise Bragard, Jules Riché, Marguerite Gueret and Maurine Guingamp. The tool, in the form of a serious game, aims at fostering participant'​s creativity by setting the game into a near-future. The participants are then free to imagine the future as they would like it or not to be. They will then have to create the job(s) of the future. ​   [[en:​strangerjobs|Stranger Job]] is a speculative design tool created by the City design lab students Benjamin Garnier, Louise Bragard, Jules Riché, Marguerite Gueret and Maurine Guingamp. The tool, in the form of a serious game, aims at fostering participant'​s creativity by setting the game into a near-future. The participants are then free to imagine the future as they would like it or not to be. They will then have to create the job(s) of the future. ​  
  
-=== The creative process===+=== The creative process === 
 + 
 +Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide through the participants in the conception of that future and accordingly,​ imagine the job of the future. 
 + 
 +Creating a tool for fostering collective intelligence requires collective intelligence. In this sense, collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool.  
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 +Another key element of the tool is that it is context-specific. Although it sets the participants in a fiction future, the future happens in a precise place. ​