Différences
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en:workshoptoolslabo [2019/12/09 16:02] hilda |
en:workshoptoolslabo [2019/12/12 10:02] hilda [Stranger Job] |
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===== Stranger Job ===== | ===== Stranger Job ===== | ||
- | [[en:strangerjobs|Stranger Job]] is a speculative design tool created by Benjamin Garnier, Louise Bragard, Jules, Margherite and Maurine. | + | [[en:strangerjobs|Stranger Job]] is a speculative design tool created by the City design lab students Benjamin Garnier, Louise Bragard, Jules Riché, Marguerite Gueret and Maurine Guingamp. The tool, in the form of a serious game, aims at fostering participant's creativity by setting the game into a near-future. The participants are then free to imagine the future as they would like it or not to be. They will then have to create the job(s) of the future. |
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+ | === The creative process === | ||
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+ | Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide through the participants in the conception of that future and accordingly, imagine the job of the future. | ||
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+ | Creating a tool for fostering collective intelligence requires collective intelligence. In this sense, collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool. | ||
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+ | Another key element of the tool is that it is context-specific. Although it sets the participants in a fiction future, the future happens in a precise place. | ||
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+ | === Feedback from the field === | ||
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+ | The tool was tested during the | ||
Carte probleme | Carte probleme | ||
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=== Feedback from the field === | === Feedback from the field === | ||
- | The tool was used at a workshop during the Exmough Creative Jam that lasted 1 hour. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. | + | The tool was used at a 1-hour workshop during the Exmough Creative Jam. A total of 15 participants between 15 and 18 years old worked in groups of 5. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. Additionally, it worked well as a synthesis tool in which the groups could crystalise and keep track of the key elements of their ideas. |