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en:workshoptoolslabo [2019/12/09 16:02]
hilda
en:workshoptoolslabo [2019/12/12 10:02]
hilda [Stranger Job]
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 ===== Stranger Job ===== ===== Stranger Job =====
  
-[[en:​strangerjobs|Stranger Job]] is a speculative design tool created by Benjamin Garnier, Louise Bragard, Jules, ​Margherite ​and Maurine. ​+[[en:​strangerjobs|Stranger Job]] is a speculative design tool created by the City design lab students ​Benjamin Garnier, Louise Bragard, Jules RichéMarguerite Gueret ​and Maurine ​GuingampThe tool, in the form of a serious game, aims at fostering participant'​s creativity by setting the game into a near-future. The participants are then free to imagine the future as they would like it or not to be. They will then have to create the job(s) of the future. ​   
 + 
 +=== The creative process === 
 + 
 +Stranger Job is inspired by the first speculative design game developed by AYCH: AYCH Future cities. The driving principle for the creation process of the tool is simple and powerful: set the participants in the near future and push them to think differently as a group. In this sense, the different steps of the game should challenge and guide through the participants in the conception of that future and accordingly,​ imagine the job of the future. 
 + 
 +Creating a tool for fostering collective intelligence requires collective intelligence. In this sense, collaboration with the Brest partners was a key element of the tool creation process. Constant exchanges of ideas through a sharing platform nourished the first versions of the tool.  
 + 
 +Another key element of the tool is that it is context-specific. Although it sets the participants in a fiction future, the future happens in a precise place.  
 + 
 + 
 +=== Feedback from the field === 
 + 
 +The tool was tested during the 
  
 Carte probleme ​ Carte probleme ​
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 === Feedback from the field === === Feedback from the field ===
  
-The tool was used at a workshop during the Exmough Creative Jam that lasted 1 hour. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. ​+The tool was used at a 1-hour ​workshop during the Exmough Creative Jam. A total of 15 participants between 15 and 18 years old worked in groups of 5. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. Additionally,​ it worked well as a synthesis tool in which the groups could crystalise and keep track of the key elements of their ideas