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en:workshoptoolslabo [2019/12/09 15:50]
hilda [A journey to your project]
en:workshoptoolslabo [2019/12/09 16:34]
hilda [Stranger Job]
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-===== City design Lab Tools workshop ===== +===== Creative tools workshop ===== 
-Organised by the City design Lab over a week, the tools workshop gathered different groups of students to conceive, produce, test and improve two specific AYCH tools to be used at AYCH events with young participants.+Organised by the L'​Ecole de design ​City design Lab over a week, the tools workshop gathered different groups of students to conceive, produce, test and improve two specific AYCH tools to be used at AYCH events with young participants.
  
 The tool creation process was research-driven and iterative. Through the creation process, the students gained a good understanding of the AYCH programme, the participants and the particularities of the events were the tools would be used. An important empathy work was the basis for conceiving or improving the tools. Constant communication with the AYCH partners allowed the students to get critical feedback as they tested the different versions of the tools. ​ The tool creation process was research-driven and iterative. Through the creation process, the students gained a good understanding of the AYCH programme, the participants and the particularities of the events were the tools would be used. An important empathy work was the basis for conceiving or improving the tools. Constant communication with the AYCH partners allowed the students to get critical feedback as they tested the different versions of the tools. ​
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 ===== Stranger Job ===== ===== Stranger Job =====
  
-[[en:​strangerjobs|Stranger Job]] is a speculative design tool created by Benjamin Garnier, Louise Bragard, Jules, ​Margherite ​and Maurine. ​+[[en:​strangerjobs|Stranger Job]] is a speculative design tool created by the City design lab students ​Benjamin Garnier, Louise Bragard, Jules RichéMarguerite Gueret ​and Maurine ​GuingampThe tool, in the form of a serious game, aims at fostering participant'​s creativity by setting the game into a near-future. The participants are then free to imagine the future as they would like it or not to be. They will then have to create the job(s) of the future. ​   
 + 
 +=== The creative process=== 
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 + 
 +=== Feedback from the field === 
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 +The tool was tested during the 
  
 Carte probleme ​ Carte probleme ​
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 === Feedback from the field === === Feedback from the field ===
  
-The tool was used at a workshop during the Exmough Creative Jam that lasted 1 hour. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. ​+The tool was used at a 1-hour ​workshop during the Exmough Creative Jam. A total of 15 participants between 15 and 18 years old worked in groups of 5. Each group of participants was accompanied by a facilitator who had participated in the creation of the tool. In general, A journey to your project smoothed the transition between the identification of an idea into the prototyping of a concept. Additionally,​ it worked well as a synthesis tool in which the groups could crystalise and keep track of the key elements of their ideas