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en:strangerjobs [2019/12/02 10:01] hilda [Participants] |
en:strangerjobs [2019/12/02 13:52] hilda [Description] |
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===== Description ===== | ===== Description ===== | ||
- | //It answers the questions: What is this tool? What is it good for? What will I get out of it?// | + | It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future. |
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===== When is it useful? ===== | ===== When is it useful? ===== | ||
- | //It indicates the business development phase(s) for which the tool is particularly useful// | + | It is a great tool for engaging young people (or not that young) on a collective reflection around the future of work & jobs. As it invites participants to challenge conventional ways of thinking about jobs, it puts the teams in a prospective and completely creative mindset, perfect for having serious fun! |
===== Participants ===== | ===== Participants ===== | ||
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===== Time & Materials ===== | ===== Time & Materials ===== | ||
- | Preparation time : | + | Development time: around 2 hours |
- | Development time : | + | Materials needed: |
- | Materials needed : | + | * Game's rules |
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+ | * Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines. | ||
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+ | * Markers and paper | ||
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+ | * Game templates: | ||
===== Step by Step ===== | ===== Step by Step ===== | ||
- | //It outlines the sequence of events that should take place for the tool to be successfully implemented. We suggest the outline to be made in the form of steps. Don't forget to make a link to a video tutorial if you have one// | + | You will find below a suggestion of steps by steps that we have tested in our workshops. Feel free to make any pertinent change. |
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+ | Within your group of 6 | ||
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+ | STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords they associate to it. | ||
- | STEP 01: | + | STEP 01: get in pairs (there will be 3 pairs). Each pair picks a "sector" card and places it on the game board. |
- | STEP 02: | + | STEP 02: turn over all the "transition" cards |
- | STEP 03: | + | STEP 03: each pair must choose at least 2 "transition" cards. Based on your |
STEP 04: | STEP 04: | ||