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en:strangerjobs [2019/11/25 09:52]
hilda créée
en:strangerjobs [2019/12/02 14:25]
hilda [Step by Step]
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-====== Stranger ​jobs ======+====== Stranger ​job ======
  
  
 ===== Description ===== ===== Description =====
  
-//It answers the questions: What is this tool? What is it good for? What will I get out of it?// +It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future.
- +
 ===== When is it useful? ===== ===== When is it useful? =====
  
-//It indicates the business development phase(sfor which the tool is particularly useful// +It is a great tool for engaging young people ​(or not that youngon a collective reflection around ​the future of work & jobs. As it invites participants to challenge conventional ways of thinking about jobs, it puts the teams in a prospective and completely creative mindset, perfect for having serious fun!
 ===== Participants ===== ===== Participants =====
  
-//It answers the question: who could or should ​participate ​in the process? How many participants?// +The game should ​be played ​in groups of 6 participants. Within this group, 3 pairs will be formed.
  
 ===== Time & Materials ===== ===== Time & Materials =====
  
-Preparation ​time :+Development ​time: around 2 hours
  
-Development time +Materials needed
  
-Materials needed ​:+* Game's rules 
 + 
 +* Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines. 
 + 
 +* Markers and paper 
 + 
 +* Game templates:
  
  
 ===== Step by Step ===== ===== Step by Step =====
-//It outlines the sequence ​of events ​that should take place for the tool to be successfully implementedWe suggest ​the outline ​to be made in the form of stepsDon't forget to make a link to a video tutorial if you have one//+You will find below a suggestion ​of steps that we have tested in our workshops. Feel free to make any pertinent change. 
 + 
 +Within your group of 6 
 + 
 +STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/​what ​the image makes you think of. Each participant explains ​to the rest of the group their image.
  
-STEP 01+STEP 02get in pairs (there will be 3 pairs). Each pair picks a "​sector"​ card and places it on the game board.
  
-STEP 02 +STEP 03the group of 6 turns over the "​transition"​ cards. These three transition cards will be common to the whole group of 6.
  
-STEP 03+STEP 04Each pair: make a link between the "​transition"​ cards and your sector card. Exchange and discuss.
  
-STEP 04+STEP 05As a pair. Based on your analysis and observations,​ fill in the card "​problems"​.