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en:prototyping [2019/06/25 10:30]
hilda [Prototyping tools]
en:prototyping [2019/07/09 08:10]
hilda
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 ====== 4. Prototyping ====== ====== 4. Prototyping ======
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 +{{:​en:​capture_d_e_cran_2018-11-04_a_14.52.22.png?​400|}}
 ==== What is a prototype? ==== ==== What is a prototype? ====
 A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept.
  
 The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​ The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 +
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
 Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!. ​ Prototyping at different stages of your creative process will allow you to: Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!. ​ Prototyping at different stages of your creative process will allow you to:
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 ==== Types of prototyping ==== ==== Types of prototyping ====
  
-If we classify prototypes based on their purpose, we can identify ​three big groups of prototypes:+The agency nod-A identifies ​three big groups of prototyping based on their purpose ​ {{ :fr:fiche-choisir_son_protorevu.pdf |}}
  
-**Understanding** the context ​and people'​s experience in connection ​with your idea/​subject. This type of prototyping is also called by d.school "​Prototyping for empathy"​+**Shape prototypes**: early in the creative process ​and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders ​of your project
  
-**Exploring** and analysing design solutions+{{:​en:​aiauserscenario.jpg?​400|}}
  
-**Communicating** ideas to your project stakeholders 
  
-The agency nod-A identifies three big groups of prototyping ​ {{ :fr:fiche-choisir_son_protorevu.pdf ​|}}+  * Scenarios 
 +  * [[en:protostoryboard|Storyboard]] 
 +  * [[en:blueprint|Blueprint]] 
 +  * Pitch 
 + 
  
-**Shape prototypes**: ​early in the creative process and with little resourcesthey will allow you to better understand the value of your ideas and to communicate them to the stakeholders ​of your project. ​+**Usage prototypes**: ​when your ideas have a more defined shapeusage prototypes ​will allow you to test a particular function, use or technology ​of your concept or idea. They allow you to convey experiences and particular forms of interactions with your project. They are normally thought to be tested/​experienced/​manipulated by users.
  
-**Usage prototypes**:​ when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They are normally thought to be tested by users and therefore manipulable. ​ 
  
-**Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dymensions: user experience,​technological aspects, ​bussiness ​model...+{{:​en:​aiaespaceenplusi.jpg?​400|}} 
 + 
 + 
 +  * Digital prototypes 
 +  * [[en:​protomockup|MockUp]] 
 +  * [[en:​proto3dprint|3D printing]] 
 +  * [[en:​protoscales|Scales]] 
 +  * Role Playing 
 + 
 +**Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dimensions: user experience, technological aspects, ​business ​model...
  
  
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 The prototyping process starts from the very moment in which you decide to let your ideas out. It is very important that you make the right choice of the aspect of your idea that you want to prototype and how you want to prototype it. But do not spend too much time planning for it, Start and improve it as it goes... ​ The prototyping process starts from the very moment in which you decide to let your ideas out. It is very important that you make the right choice of the aspect of your idea that you want to prototype and how you want to prototype it. But do not spend too much time planning for it, Start and improve it as it goes... ​
  
-Here some tips from Penny Hagan, who has resumed Penny Hagan has resumed ​the different stages when developing a service prototype. ​She proposes a great grid to reflect on the purpose of your prototype {{ :​en:​steps_to_developing_penny_hagan.pdf |}}:+Here some tips from Nasta & Thinkpublic and Penny Hagan, who have identified ​the different stages when developing a service prototype. ​Hagan proposes a great grid to reflect on the purpose of your prototype {{ :​en:​steps_to_developing_penny_hagan.pdf |}}:
  
-1. Choosing what to prototype: Focus on prototyping the bits of your idea that are most important to learn about at the given time.+1. **Choosing what to prototype**: Focus on prototyping the bits of your idea that are most important to learn about at the given time.
  
   * What do you want to learn through prototyping?​   * What do you want to learn through prototyping?​
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   * What needs to be communicated in order to enable feedback from users and stakeholders?​   * What needs to be communicated in order to enable feedback from users and stakeholders?​
  
-2. Choosing how to prototype:+2. **Choosing how to prototype**:
  
-Different methods can help you explore and test different things+Different methods can help you explore, understand ​and test different things
  
 +Visual methods can help you to communicate ideas, stories and possible outcomes.
 +Tangible prototypes and role play bamethodshods can help you to convey a experiences or forms of interaction core to your project. ​
  
-3. Evaluating your prototype+3. **Evaluating your prototype**
  
-==== Prototyping ​methods ==== +Prototyping ​is successful when its aims and purposes are clear for you. Before using your prototype for communicating or testing your idea, think and list what you want to understand through the prototyping process. 
- +How are you going to get feedback on these different elements you want to test? 
-  * [[en:​protostoryboard|Storyboard]] +
-  * [[en:​protomockup|MockUp]] +
-  * [[en:​proto3dprint|3D printing]] +
-  * [[en:​protoscales|Scales]] +
-  * [[en:​blueprint|Blueprint]]+
  
  
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   * **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.   * **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.
-  ​*  +  * **Don’t spend too long on one prototype**:​ Move on before you find yourself getting too emotionally attached to anyone ​prototype. 
-  ​* **Don’t spend too long on one prototype**:​ Move on before you find yourself getting too emotionally attached to any one prototype. +  * **Build with the user in mind**: What do you hope to test with the user? What sorts of behaviour ​do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. 
-  *  +  * **Identify a variable**: ​Identity ​what’s being tested with each prototype. A prototype should answer a particular question when tested.
-  * **Build with the user in mind**: What do you hope to test with the user? What sorts of behavior ​do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. +
-  *  +
-  * **Identify a variable**: ​Identify ​what’s being tested with each prototype. A prototype should answer a particular question when tested.+