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en:prototyping [2019/06/24 17:21] hilda [Types of prototyping] |
en:prototyping [2019/07/08 10:16] hilda [Types of prototyping] |
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==== Types of prototyping ==== | ==== Types of prototyping ==== | ||
- | If we classify prototypes based on their purpose, we can identify three big groups of prototypes: | + | The agency nod-A identifies three big groups of prototyping based on their purpose {{ :fr:fiche-choisir_son_protorevu.pdf |}} |
- | **Understand** the context and people's experience in connection with your idea/subject. This type of prototyping is also called by d.school "Prototyping for empathy" | + | **Shape prototypes**: early in the creative process and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders of your project. |
- | **Explore** and analyse design solutions | + | * Scenarios |
+ | * [[en:protostoryboard|Storyboard]] | ||
+ | * [[en:blueprint|Blueprint] | ||
+ | * Pitch | ||
+ | * Infovis | ||
- | **Communicate** ideas to your project stakeholders | ||
- | The agency nod-A identifies three big groups of prototyping in a similar classification system | + | **Usage prototypes**: when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They allow you to convey experiences and particular forms of interactions with your project. They are normally thought to be tested/experienced/manipulated by users. |
+ | |||
+ | * Digital prototypes | ||
+ | * Physical prototypes | ||
+ | * Role Playing | ||
+ | * [[en:protomockup|MockUp]] | ||
+ | * [[en:proto3dprint|3D printing]] | ||
+ | * [[en:protoscales|Scales]] | ||
- | ==== The prototyping process ==== | + | **Beta prototypes**: at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dimensions: user experience, technological aspects, business model... |
- | ==== Prototyping tools ==== | + | ==== The prototyping process ==== |
- | * [[en:protostoryboard|Storyboard]] | + | The prototyping process starts from the very moment in which you decide to let your ideas out. It is very important that you make the right choice of the aspect of your idea that you want to prototype and how you want to prototype it. But do not spend too much time planning for it, Start and improve it as it goes... |
- | * [[en:protomockup|MockUp]] | + | |
- | * [[en:proto3dprint|3D printing]] | + | |
- | * [[en:protoscales|Scales]] | + | |
- | * [[en:blueprint|Blueprint]] | + | |
+ | Here some tips from Nasta & Thinkpublic and Penny Hagan, who have identified the different stages when developing a service prototype. Hagan proposes a great grid to reflect on the purpose of your prototype {{ :en:steps_to_developing_penny_hagan.pdf |}}: | ||
- | ==== What to keep in mind when prototyping ==== | + | 1. **Choosing what to prototype**: Focus on prototyping the bits of your idea that are most important to learn about at the given time. |
- | The d.school suggests some useful tips for prototyping for testing: | + | * What do you want to learn through prototyping? |
+ | * What questions need to be answered? | ||
+ | * What assumptions in your idea need to be tested? | ||
+ | * What aspects need further thinking and exploration? | ||
+ | * What needs to be communicated in order to enable feedback from users and stakeholders? | ||
- | **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going. | + | 2. **Choosing how to prototype**: |
- | **Don’t spend too long on one prototype**: Move on before you find yourself getting too emotionally attached to any one prototype. | + | Different methods can help you explore, understand and test different things. |
- | **Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. | + | Visual methods can help you to communicate ideas, stories and possible outcomes. |
+ | Tangible prototypes and role play bamethodshods can help you to convey a experiences or forms of interaction core to your project. | ||
- | **Identify a variable**: Identify what’s being tested with each prototype. A prototype should answer a particular question when tested. | + | 3. **Evaluating your prototype** |
+ | Prototyping is successful when its aims and purposes are clear for you. Before using your prototype for communicating or testing your idea, think and list what you want to understand through the prototyping process. | ||
+ | How are you going to get feedback on these different elements you want to test? | ||
- | ==== Sources ==== | ||
- | Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping | + | ==== What to keep in mind when prototyping for testing ==== |
- | https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | + | |
- | d.school Bootcamp Bootlet | + | The d.school suggests some useful tips for prototyping for testing: |
- | https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | + | |
- | Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop | + | * **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going. |
+ | * **Don’t spend too long on one prototype**: Move on before you find yourself getting too emotionally attached to anyone prototype. | ||
+ | * **Build with the user in mind**: What do you hope to test with the user? What sorts of behaviour do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. | ||
+ | * **Identify a variable**: Identity what’s being tested with each prototype. A prototype should answer a particular question when tested. | ||
- | IDEO http://www.designkit.org/methods/26 | ||
- | NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://media.nesta.org.uk/documents/prototyping_framework.pdf | + | ==== Sources ==== |
+ | |||
+ | * Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping. https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | ||
+ | * d.school Bootcamp Bootlet | ||
+ | * https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | ||
+ | * Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop | ||
+ | * IDEO http://www.designkit.org/methods/26 | ||
+ | * NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://media.nesta.org.uk/documents/prototyping_framework.pdf | ||
+ | * Prototyping as a driver of design thinking https://markenkind.de/wordpress2016/wp-content/uploads/2016/12/whitepaper-prototyping-as-a-driver-of-design-thinking-markenkind-1.pdf | ||
+ | * https://medium.com/designers-interactifs/transmettre-la-vision-dun-projet-avec-un-prototype-56ae860ab902 | ||
- | Prototyping as a driver of design thinking https://markenkind.de/wordpress2016/wp-content/uploads/2016/12/whitepaper-prototyping-as-a-driver-of-design-thinking-markenkind-1.pdf |