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en:prototyping [2019/06/24 17:06]
hilda [Why prototyping ?]
en:prototyping [2019/07/08 10:16]
hilda [Types of prototyping]
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   * Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept.   * Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept.
   * Better understand what makes your concept work or fail.   * Better understand what makes your concept work or fail.
-  * Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. ​ +  * Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences.
   * Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)   * Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)
  
 ==== Types of prototyping ==== ==== Types of prototyping ====
  
-There are many forms of classifying prototypes+The agency nod-A identifies three big groups ​of prototyping based on their purpose ​ {{ :​fr:​fiche-choisir_son_protorevu.pdf |}}
  
-From low fidelity ​to high fidelity+**Shape prototypes**:​ early in the creative process and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders of your project. ​
  
 +  * Scenarios
 +  * [[en:​protostoryboard|Storyboard]]
 +  * [[en:​blueprint|Blueprint]
 +  * Pitch
 +  * Infovis
  
  
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-The agency nod-A identifies three big groups of prototyping:​ 
  
  
-==== The prototyping process ==== +**Usage prototypes**:​ when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They allow you to convey experiences and particular forms of interactions with your project. They are normally thought to be tested/​experienced/​manipulated by users. 
- + 
- +
-==== Prototyping tools ====+
  
-  * [[en:​protostoryboard|Storyboard]]+  * Digital prototypes 
 +  * Physical prototypes 
 +  * Role Playing
   * [[en:​protomockup|MockUp]]   * [[en:​protomockup|MockUp]]
   * [[en:​proto3dprint|3D printing]]   * [[en:​proto3dprint|3D printing]]
   * [[en:​protoscales|Scales]]   * [[en:​protoscales|Scales]]
-  * [[en:​blueprint|Blueprint]] 
  
 +**Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dimensions: user experience, technological aspects, business model...
  
-==== What to keep in mind when prototyping ==== 
  
-The d.school suggests some useful tips for prototyping ​for testing:+==== The prototyping ​process ====
  
-**Start building**: Even if you aren’t sure what you’re doing, ​the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough ​to get you going.+The prototyping process starts from the very moment in which you decide to let your ideas out. It is very important that you make the right choice ​of the aspect of your idea that you want to prototype and how you want to prototype it. But do not spend too much time planning for it, Start and improve it as it goes..
  
-**Don’t spend too long on one prototype**: Move on before you find yourself getting too emotionally attached ​to any one prototype.+Here some tips from Nasta & Thinkpublic and Penny Hagan, who have identified the different stages when developing a service ​prototype. Hagan proposes a great grid to reflect on the purpose of your prototype ​{{ :​en:​steps_to_developing_penny_hagan.pdf |}}:
  
-**Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.+1. **Choosing what to prototype**: Focus on prototyping ​the bits of your idea that are most important to learn about at the given time.
  
-**Identify a variable**: Identify what’s being tested ​with each prototype. A prototype should answer a particular question when tested.+  ​What do you want to learn through prototyping?​ 
 +  ​What questions need to be answered? 
 +  ​What assumptions in your idea need to be tested
 +  * What aspects need further thinking and exploration?​ 
 +  * What needs to be communicated in order to enable feedback from users and stakeholders?​
  
 +2. **Choosing how to prototype**:​
  
-==== Sources ====+Different methods can help you explore, understand and test different things. ​
  
-Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping +Visual methods can help you to communicate ideas, stories and possible outcomes. 
-https://www.interaction-design.org/​literature/​article/​design-thinking-get-started-with-prototyping+Tangible prototypes and role play bamethodshods can help you to convey a experiences or forms of interaction ​core to your project
  
-d.school Bootcamp Bootlet  +3**Evaluating your prototype**
-https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf+
  
-Design CouncilDesign Methodshttps://www.designcouncil.org.uk/​news-opinion/​design-methods-step-3-develop+Prototyping is successful when its aims and purposes are clear for youBefore using your prototype for communicating or testing your idea, think and list what you want to understand through the prototyping process. 
 +How are you going to get feedback on these different elements you want to test?  
 + 
 + 
 +==== What to keep in mind when prototyping for testing ==== 
 + 
 +The d.school suggests some useful tips for prototyping for testing: 
 + 
 +  * **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going. 
 +  * **Don’t spend too long on one prototype**:​ Move on before you find yourself getting too emotionally attached to anyone prototype. 
 +  * **Build with the user in mind**: What do you hope to test with the user? What sorts of behaviour do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. 
 +  * **Identify a variable**: Identity what’s being tested with each prototypeA prototype should answer a particular question when tested. 
 + 
 + 
 +==== Sources ====
  
-IDEO http://​www.designkit.org/​methods/​26+  * Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping. https://​www.interaction-design.org/​literature/​article/​design-thinking-get-started-with-prototyping 
 +  * d.school Bootcamp Bootlet  
 +  * https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf 
 +  * Design Council. Design Methods. https://​www.designcouncil.org.uk/​news-opinion/​design-methods-step-3-develop 
 +  * IDEO http://​www.designkit.org/​methods/​26 
 +  * NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://​media.nesta.org.uk/​documents/​prototyping_framework.pdf 
 +  * Prototyping as a driver of design thinking https://​markenkind.de/​wordpress2016/​wp-content/​uploads/​2016/​12/​whitepaper-prototyping-as-a-driver-of-design-thinking-markenkind-1.pdf 
 +  * https://​medium.com/​designers-interactifs/​transmettre-la-vision-dun-projet-avec-un-prototype-56ae860ab902
  
-NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://​media.nesta.org.uk/​documents/​prototyping_framework.pdf