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en:prototyping [2019/06/24 17:03]
hilda
en:prototyping [2019/06/24 17:06]
hilda [Why prototyping ?]
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 The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​ The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
-Prototyping allows you to try out your ideas without the pressure of getting everything right straight away! +Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!.  Prototyping at different stages of your creative process will allow you to:
  
-Prototyping at different stages of your creative process will allow you to: +  * Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. 
- +  ​* ​Better understand what makes your concept work or fail. 
-Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. +  ​* ​Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. 
- +  ​* ​Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)
-Better understand what makes your concept work or fail. +
- +
-Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences.  +
- +
-Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)+
  
 ==== Types of prototyping ==== ==== Types of prototyping ====
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 The d.school suggests some useful tips for prototyping for testing: The d.school suggests some useful tips for prototyping for testing:
  
-"Start buildingEven if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.+**Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.
  
-Don’t spend too long on one prototypeMove on before you find yourself getting too emotionally attached to any one prototype.+**Don’t spend too long on one prototype**: Move on before you find yourself getting too emotionally attached to any one prototype.
  
-Build with the user in mindWhat do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.+**Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.
  
-Identify a variableIdentify what’s being tested with each prototype. A prototype should answer a particular question when tested."+**Identify a variable**: Identify what’s being tested with each prototype. A prototype should answer a particular question when tested.