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en:prototyping [2019/06/24 16:36]
hilda [What is a prototype?]
en:prototyping [2019/06/24 17:04]
hilda [What to keep in mind when prototyping]
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 The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​ The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
 +Prototyping allows you to try out your ideas without the pressure of getting everything right straight away! 
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 Prototyping at different stages of your creative process will allow you to: Prototyping at different stages of your creative process will allow you to:
  
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 ==== Types of prototyping ==== ==== Types of prototyping ====
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 +There are many forms of classifying prototypes. ​
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 +From low fidelity to high fidelity
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 +The agency nod-A identifies three big groups of prototyping:​
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 ==== The prototyping process ==== ==== The prototyping process ====
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   * [[en:​protoscales|Scales]]   * [[en:​protoscales|Scales]]
   * [[en:​blueprint|Blueprint]]   * [[en:​blueprint|Blueprint]]
-  * [[en:​protousage|Prototypage d'​usage]] 
  
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 +==== What to keep in mind when prototyping ====
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 +The d.school suggests some useful tips for prototyping for testing:
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 +**Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.
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 +**Don’t spend too long on one prototype**:​ Move on before you find yourself getting too emotionally attached to any one prototype.
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 +**Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.
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 +**Identify a variable**: Identify what’s being tested with each prototype. A prototype should answer a particular question when tested.
  
  
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 d.school Bootcamp Bootlet ​ d.school Bootcamp Bootlet ​
 https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf
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 +Design Council. Design Methods. https://​www.designcouncil.org.uk/​news-opinion/​design-methods-step-3-develop
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 +IDEO http://​www.designkit.org/​methods/​26
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 +NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://​media.nesta.org.uk/​documents/​prototyping_framework.pdf