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Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente Prochaine révision Les deux révisions suivantes | ||
en:prototyping [2019/06/24 16:36] hilda [What is a prototype?] |
en:prototyping [2019/06/24 16:39] hilda [Sources] |
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The d.school defines the prototyping process as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | The d.school defines the prototyping process as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | ||
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
+ | Prototyping allows you to try out your ideas without the pressure of getting everything right straight away! | ||
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Prototyping at different stages of your creative process will allow you to: | Prototyping at different stages of your creative process will allow you to: | ||
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d.school Bootcamp Bootlet | d.school Bootcamp Bootlet | ||
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | ||
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+ | Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop |