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en:prototyping [2019/06/24 16:36] hilda [Sources] |
en:prototyping [2019/06/24 16:55] hilda [Types of prototyping] |
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A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | ||
- | The d.school defines a prototyping as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | + | The d.school defines the prototyping process as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." |
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
+ | Prototyping allows you to try out your ideas without the pressure of getting everything right straight away! | ||
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Prototyping at different stages of your creative process will allow you to: | Prototyping at different stages of your creative process will allow you to: | ||
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==== Types of prototyping ==== | ==== Types of prototyping ==== | ||
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+ | There are many forms of classifying prototypes. | ||
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+ | From low fidelity to high fidelity | ||
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+ | The agency nod-A identifies three big groups of prototyping: | ||
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==== The prototyping process ==== | ==== The prototyping process ==== | ||
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d.school Bootcamp Bootlet | d.school Bootcamp Bootlet | ||
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | ||
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+ | Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop | ||
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+ | IDEO http://www.designkit.org/methods/26 | ||
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+ | NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://media.nesta.org.uk/documents/prototyping_framework.pdf |