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en:prototyping [2019/06/24 16:28] hilda [Types of prototypes] |
en:prototyping [2019/06/24 16:36] hilda [Sources] |
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==== What is a prototype? ==== | ==== What is a prototype? ==== | ||
A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | ||
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+ | The d.school defines a prototyping as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | ||
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
Prototyping at different stages of your creative process will allow you to: | Prototyping at different stages of your creative process will allow you to: | ||
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==== Sources ==== | ==== Sources ==== | ||
+ | Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping | ||
https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | ||
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+ | d.school Bootcamp Bootlet | ||
+ | https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf |