Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentes Révision précédente
Prochaine révision
Révision précédente
Prochaine révision Les deux révisions suivantes
en:prototyping [2019/06/14 15:52]
hilda [How to communicate with your users and other stakeholders with the help of your prototype?]
en:prototyping [2019/06/25 10:30]
hilda [Prototyping tools]
Ligne 2: Ligne 2:
 ==== What is a prototype? ==== ==== What is a prototype? ====
 A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept.
 +
 +The d.school defines the prototyping process as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
-Prototyping at different stages of your creative process will allow you to:+Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!.  ​Prototyping at different stages of your creative process will allow you to:
  
-Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept.+  * Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. 
 +  * Better understand what makes your concept work or fail. 
 +  * Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. 
 +  * Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)
  
-Better understand what makes your concept work or fail.+==== Types of prototyping ====
  
-Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. ​+If we classify prototypes based on their purpose, we can identify three big groups of prototypes:
  
-Explain new ideas, motivate or inspire ​your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019) +**Understanding** the context and people'​s experience in connection with your idea/​subject. This type of prototyping ​is also called by d.school "​Prototyping for empathy"​
-==== What to keep in mind when prototyping ​==== +
-==== The tools ==== +
-{{ :​en:​capture_d_e_cran_2018-11-04_a_14.53.11.png?600 |Prototypes}}+
  
-Prototypes : adding elements on existing object to figure out the idea, drawing elements on the map, making a scenario or a short video... every way can be good to engage users & test your ideas. Also theater to play your role (see [[en:​brestmay2018|Brest - former des ambassadeurs de la méthode]]... ​+**Exploring** and analysing design solutions
  
 +**Communicating** ideas to your project stakeholders
  
-{{ :en:capture_d_e_cran_2018-11-04_a_14.52.22.png?​600 ​|}} +The agency nod-A identifies three big groups of prototyping  ​{{ :fr:fiche-choisir_son_protorevu.pdf |}}
-And also don't forget the impact of models in a presentation! ​+
  
 +**Shape prototypes**:​ early in the creative process and with little resources, they will allow you to better understand the value of your ideas and to communicate them to the stakeholders of your project. ​
  
- ==== More about prototypes ​====+**Usage prototypes**:​ when your ideas have a more defined shape, usage prototypes will allow you to test a particular function, use or technology of your concept or idea. They are normally thought to be tested by users and therefore manipulable.  
 + 
 +**Beta prototypes**:​ at a more advanced stage of your idea development and after a first usage prototype, you can test and communicate the overall concept at different scales and dymensions: user experience,​technological aspects, bussiness model... 
 + 
 + 
 +==== The prototyping process ==== 
 + 
 +The prototyping process starts from the very moment in which you decide to let your ideas out. It is very important that you make the right choice of the aspect of your idea that you want to prototype and how you want to prototype it. But do not spend too much time planning for it, Start and improve it as it goes...  
 + 
 +Here some tips from Penny Hagan, who has resumed Penny Hagan has resumed the different stages when developing a service prototype. She proposes a great grid to reflect on the purpose of your prototype {{ :​en:​steps_to_developing_penny_hagan.pdf |}}: 
 + 
 +1. Choosing what to prototype: Focus on prototyping the bits of your idea that are most important to learn about at the given time. 
 + 
 +  * What do you want to learn through prototyping?​ 
 +  * What questions need to be answered? 
 +  * What assumptions in your idea need to be tested? 
 +  * What aspects need further thinking and exploration?​ 
 +  * What needs to be communicated in order to enable feedback from users and stakeholders?​ 
 + 
 +2. Choosing how to prototype:​ 
 + 
 +Different methods can help you explore and test different things 
 + 
 + 
 +3. Evaluating your prototype 
 + 
 +==== Prototyping methods ​====
  
   * [[en:​protostoryboard|Storyboard]]   * [[en:​protostoryboard|Storyboard]]
Ligne 30: Ligne 59:
   * [[en:​protoscales|Scales]]   * [[en:​protoscales|Scales]]
   * [[en:​blueprint|Blueprint]]   * [[en:​blueprint|Blueprint]]
-  * [[en:​protousage|Prototypage d'​usage]] 
  
  
 +==== What to keep in mind when prototyping for testing ====
 +
 +The d.school suggests some useful tips for prototyping for testing:
 +
 +  * **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going.
 +  * 
 +  * **Don’t spend too long on one prototype**:​ Move on before you find yourself getting too emotionally attached to any one prototype.
 +  * 
 +  * **Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase.
 +  * 
 +  * **Identify a variable**: Identify what’s being tested with each prototype. A prototype should answer a particular question when tested.
  
  
 +==== Sources ====
  
 +  * Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping. https://​www.interaction-design.org/​literature/​article/​design-thinking-get-started-with-prototyping
 +  * d.school Bootcamp Bootlet ​
 +  * https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf
 +  * Design Council. Design Methods. https://​www.designcouncil.org.uk/​news-opinion/​design-methods-step-3-develop
 +  * IDEO http://​www.designkit.org/​methods/​26
 +  * NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://​media.nesta.org.uk/​documents/​prototyping_framework.pdf
 +  * Prototyping as a driver of design thinking https://​markenkind.de/​wordpress2016/​wp-content/​uploads/​2016/​12/​whitepaper-prototyping-as-a-driver-of-design-thinking-markenkind-1.pdf
 +  * https://​medium.com/​designers-interactifs/​transmettre-la-vision-dun-projet-avec-un-prototype-56ae860ab902