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en:prototyping [2019/06/14 15:29]
hilda [Why prototyping ?]
en:prototyping [2019/06/24 16:33]
hilda [Sources]
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 ====== 4. Prototyping ====== ====== 4. Prototyping ======
 ==== What is a prototype? ==== ==== What is a prototype? ====
-A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called ​low fidelity ​prototypes ​or detailed in their shape and functions, often called ​high fidelity ​prototypes. A prototype can be anything from a drawing to a highly functional model of your concept.+A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelityor detailed in their shape and functions ​(high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. 
 + 
 +The d.school defines a prototyping as "​getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard."​
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
 +Prototyping at different stages of your creative process will allow you to:
  
-Exploring and Experimentation +Explore ​problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept.
-You can use prototypes to explore ​problems, ideas, and opportunities within a specific area of focus and test out the impact of incremental ​or radical changes+
- +
-Learning and Understanding +
-Use prototypes ​in order to better understand the dynamics of a problem, product, or system by physically engaging with them and picking apart what makes them work or fail. +
- +
-Engaging, Testing, and Experiencing +
-Use prototyping to engage with end users or stakeholders,​ in ways that reveal deeper insight and more valuable experiences,​ to inform design decisions going forward.+
  
-Inspiring and Motivating +Better understand what makes your concept work or fail.
-Use prototypes to explaining new ideas, motivate ​your stakeholders and investors ​or to inspire your motivate buy-in from internal or external stakeholders,​ or inspire markets toward radical new ways of thinking and doing+
  
-==== The tools ==== +Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences
-{{ :​en:​capture_d_e_cran_2018-11-04_a_14.53.11.png?​600 |Prototypes}}+
  
-Prototypes : adding elements on existing object to figure out the ideadrawing elements on the map, making a scenario ​or a short video... every way can be good to engage users & test your ideasAlso theater to play your role (see [[en:​brestmay2018|Brest - former des ambassadeurs de la méthode]]... ​+Explain new ideasmotivate ​or inspire ​your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)
  
 +==== Types of prototyping ====
  
-{{ :​en:​capture_d_e_cran_2018-11-04_a_14.52.22.png?​600 |}} +==== The prototyping process ====
-And also don't forget the impact of models in a presentation! ​+
  
  
- ==== More about prototypes ​====+==== Prototyping tools ====
  
   * [[en:​protostoryboard|Storyboard]]   * [[en:​protostoryboard|Storyboard]]
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 +==== Sources ====
  
 +https://​www.interaction-design.org/​literature/​article/​design-thinking-get-started-with-prototyping
  
-==== How to communicate with your users and other stakeholders with the help of your prototype? ====+https://​static1.squarespace.com/​static/​57c6b79629687fde090a0fdd/​t/​58890239db29d6cc6c3338f7/​1485374014340/​METHODCARDS-v3-slim.pdf