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en:prototyping [2019/06/14 15:29] hilda [Why prototyping ?] |
en:prototyping [2019/06/24 16:27] hilda |
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====== 4. Prototyping ====== | ====== 4. Prototyping ====== | ||
==== What is a prototype? ==== | ==== What is a prototype? ==== | ||
- | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept. | + | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. |
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
+ | Prototyping at different stages of your creative process will allow you to: | ||
- | Exploring and Experimentation | + | Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. |
- | You can use prototypes to explore problems, ideas, and opportunities within a specific area of focus and test out the impact of incremental or radical changes. | + | |
- | Learning and Understanding | + | Better understand what makes your concept work or fail. |
- | Use prototypes in order to better understand the dynamics of a problem, product, or system by physically engaging with them and picking apart what makes them work or fail. | + | |
- | Engaging, Testing, and Experiencing | + | Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. |
- | Use prototyping to engage with end users or stakeholders, in ways that reveal deeper insight and more valuable experiences, to inform design decisions going forward. | + | |
- | Inspiring and Motivating | + | Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019) |
- | Use prototypes to explaining new ideas, motivate your stakeholders and investors or to inspire your motivate buy-in from internal or external stakeholders, or inspire markets toward radical new ways of thinking and doing. | + | |
- | ==== The tools ==== | + | ==== Types of prototypes ==== |
- | {{ :en:capture_d_e_cran_2018-11-04_a_14.53.11.png?600 |Prototypes}} | + | |
- | Prototypes : adding elements on existing object to figure out the idea, drawing elements on the map, making a scenario or a short video... every way can be good to engage users & test your ideas. Also theater to play your role (see [[en:brestmay2018|Brest - former des ambassadeurs de la méthode]]... | + | ==== The prototyping process ==== |
- | {{ :en:capture_d_e_cran_2018-11-04_a_14.52.22.png?600 |}} | + | ==== Prototyping tools ==== |
- | And also don't forget the impact of models in a presentation! | + | |
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- | ==== More about prototypes ==== | + | |
* [[en:protostoryboard|Storyboard]] | * [[en:protostoryboard|Storyboard]] | ||
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+ | ==== Sources ==== | ||
- | + | https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | |
- | ==== How to communicate with your users and other stakeholders with the help of your prototype? ==== | + |