Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentes Révision précédente
Prochaine révision
Révision précédente
Prochaine révision Les deux révisions suivantes
en:prototyping [2019/06/14 15:29]
hilda [Why prototyping ?]
en:prototyping [2019/06/14 15:51]
hilda
Ligne 3: Ligne 3:
 A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept. A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept.
 ==== Why prototyping ? ==== ==== Why prototyping ? ====
 +Prototyping at different stages of your creative process will allow you to:
  
-Exploring and Experimentation +Explore ​problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes ​in your concept.
-You can use prototypes to explore ​problems, ideas, and opportunities within a specific area of focus and test out the impact of incremental ​or radical changes.+
  
-Learning and Understanding +Better ​understand what makes your concept ​work or fail.
-Use prototypes in order to better ​understand ​the dynamics of a problem, product, or system by physically engaging with them and picking apart what makes them work or fail.+
  
-Engaging, Testing, and Experiencing +Engage ​with end users or stakeholders ​in order to test your concept ​in ways that reveal deeper insight and more valuable experiences. ​
-Use prototyping to engage ​with end users or stakeholdersin ways that reveal deeper insight and more valuable experiences, to inform design decisions going forward. +
- +
-Inspiring and Motivating +
-Use prototypes to explaining new ideas, motivate your stakeholders and investors or to inspire your motivate buy-in from internal or external stakeholders,​ or inspire markets toward radical new ways of thinking and doing+
  
 +Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019)
 +==== What to keep in mind when prototyping ====
 ==== The tools ==== ==== The tools ====
 {{ :​en:​capture_d_e_cran_2018-11-04_a_14.53.11.png?​600 |Prototypes}} {{ :​en:​capture_d_e_cran_2018-11-04_a_14.53.11.png?​600 |Prototypes}}