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en:prototyping [2019/06/14 15:26] hilda |
en:prototyping [2019/06/14 15:47] hilda [Why prototyping ?] |
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A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept. | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept. | ||
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
+ | Prototyping at different stages of your creative process will allow you to: | ||
- | Prototyping allows you to test your idea. It can take various forms from the final prototype but also cardboards, short videos, papers... what is necessary to collect feedbacks ! | + | Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. |
+ | Better understand what makes your concept work or fail. | ||
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+ | Test your concept by engaging with end users or stakeholders in ways that reveal deeper insight and more valuable experiences. | ||
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+ | Explain new ideas, motivate your stakeholders and investors or to inspire them towards new ways of thinking and doing. (Dam & Siang, 2019) | ||
==== The tools ==== | ==== The tools ==== | ||
{{ :en:capture_d_e_cran_2018-11-04_a_14.53.11.png?600 |Prototypes}} | {{ :en:capture_d_e_cran_2018-11-04_a_14.53.11.png?600 |Prototypes}} |