Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente Prochaine révision Les deux révisions suivantes | ||
en:prototyping [2019/06/14 15:00] hilda [What is a prototype?] |
en:prototyping [2019/06/14 15:29] hilda [Why prototyping ?] |
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====== 4. Prototyping ====== | ====== 4. Prototyping ====== | ||
==== What is a prototype? ==== | ==== What is a prototype? ==== | ||
- | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be anything from paper drawings (low-fidelity) to a high-fidelity highly functional model of your concept. | + | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough, often called low fidelity prototypes or detailed in their shape and functions, often called high fidelity prototypes. A prototype can be anything from a drawing to a highly functional model of your concept. |
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
- | Prototyping allows you to test your idea. It can take various forms from the final prototype but also cardboards, short videos, papers... what is necessary to collect feedbacks ! | + | Exploring and Experimentation |
+ | You can use prototypes to explore problems, ideas, and opportunities within a specific area of focus and test out the impact of incremental or radical changes. | ||
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+ | Learning and Understanding | ||
+ | Use prototypes in order to better understand the dynamics of a problem, product, or system by physically engaging with them and picking apart what makes them work or fail. | ||
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+ | Engaging, Testing, and Experiencing | ||
+ | Use prototyping to engage with end users or stakeholders, in ways that reveal deeper insight and more valuable experiences, to inform design decisions going forward. | ||
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+ | Inspiring and Motivating | ||
+ | Use prototypes to explaining new ideas, motivate your stakeholders and investors or to inspire your motivate buy-in from internal or external stakeholders, or inspire markets toward radical new ways of thinking and doing. | ||
==== The tools ==== | ==== The tools ==== | ||
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* [[en:protoscales|Scales]] | * [[en:protoscales|Scales]] | ||
* [[en:blueprint|Blueprint]] | * [[en:blueprint|Blueprint]] | ||
+ | * [[en:protousage|Prototypage d'usage]] | ||
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