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en:prototyping [2018/11/04 15:07] user |
en:prototyping [2019/06/24 16:55] hilda [Types of prototyping] |
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====== 4. Prototyping ====== | ====== 4. Prototyping ====== | ||
+ | ==== What is a prototype? ==== | ||
+ | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | ||
+ | The d.school defines the prototyping process as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | ||
==== Why prototyping ? ==== | ==== Why prototyping ? ==== | ||
+ | Prototyping allows you to try out your ideas without the pressure of getting everything right straight away! | ||
- | Prototyping allows you to test your idea. It can take various forms from the final prototype but also cardboards, short videos, papers... what is necessary to collect feedbacks ! | + | Prototyping at different stages of your creative process will allow you to: |
- | {{ :en:capture_d_e_cran_2018-11-04_a_14.53.11.png?600 |Prototypes}} | + | Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. |
- | Prototypes : adding elements on existing object to figure out the idea, drawing elements on the map, making a scenario or a short video... every way can be good to engage users & test your ideas. Also theater to play your role (see [[en:brestmay2018|Brest - former des ambassadeurs de la méthode]]... | + | Better understand what makes your concept work or fail. |
+ | Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. | ||
- | {{ :en:capture_d_e_cran_2018-11-04_a_14.52.22.png?600 |}} | + | Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019) |
- | And also don't forget the impact of models in a presentation ! | + | |
- | + | ==== Types of prototyping ==== | |
- | ==== The tools ==== | + | |
+ | There are many forms of classifying prototypes. | ||
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+ | From low fidelity to high fidelity | ||
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+ | The agency nod-A identifies three big groups of prototyping: | ||
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+ | ==== The prototyping process ==== | ||
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+ | ==== Prototyping tools ==== | ||
* [[en:protostoryboard|Storyboard]] | * [[en:protostoryboard|Storyboard]] | ||
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* [[en:protoscales|Scales]] | * [[en:protoscales|Scales]] | ||
* [[en:blueprint|Blueprint]] | * [[en:blueprint|Blueprint]] | ||
+ | * [[en:protousage|Prototypage d'usage]] | ||
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+ | ==== Sources ==== | ||
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+ | Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping | ||
+ | https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | ||
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+ | d.school Bootcamp Bootlet | ||
+ | https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | ||
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+ | Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop | ||
+ | IDEO http://www.designkit.org/methods/26 | ||
- | ==== How to communicate with your users and other stakeholders with the help of your prototype? ==== | + | NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://media.nesta.org.uk/documents/prototyping_framework.pdf |