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Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente Prochaine révision Les deux révisions suivantes | ||
en:prototyping [2018/05/28 12:08] user [The tools] |
en:prototyping [2019/06/25 09:18] hilda [The prototyping process] |
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- | {{page>en:inclusion#Navtoolsfr}} | + | ====== 4. Prototyping ====== |
+ | ==== What is a prototype? ==== | ||
+ | A prototype is a draft version of a product, service or space. It allows you to explore your ideas and show the intention behind a feature of your concept or the overall concept. A prototype can be quick and rough (low fidelity) or detailed in their shape and functions (high fidelity). A prototype can be anything from a drawing to a highly functional model of your concept. | ||
+ | The d.school defines the prototyping process as "getting ideas and explorations out of your head and into the physical world. A prototype can be anything that takes a physical form – be it a wall of post-it notes, a role-playing activity, a space, an object, an interface, or even a storyboard." | ||
+ | ==== Why prototyping ? ==== | ||
+ | Prototyping allows you to try out your ideas without the pressure of getting everything right straight away!. Prototyping at different stages of your creative process will allow you to: | ||
- | ====== 4. Prototyping ====== | + | * Explore problems, ideas, and opportunities within a specific area of focus and test out the impact of small or radical changes in your concept. |
+ | * Better understand what makes your concept work or fail. | ||
+ | * Engage with end users or stakeholders in order to test your concept in ways that reveal deeper insight and more valuable experiences. | ||
+ | * Explain new ideas, motivate or inspire your stakeholders and investors towards new ways of thinking and doing. (Dam & Siang, 2019) | ||
- | Phase 4 : Prototype it. | + | ==== Types of prototyping ==== |
- | ==== Why prototyping ? ==== | + | If we classify prototypes based on their purpose, we can identify three big groups of prototypes: |
- | This is why you should prototype. | + | **Understanding** the context and people's experience in connection with your idea/subject. This type of prototyping is also called by d.school "Prototyping for empathy" |
+ | **Explore-ing** and analysing design solutions | ||
- | ==== The tools ==== | + | **Communicating** ideas to your project stakeholders |
+ | |||
+ | The agency nod-A identifies three big groups of prototyping {{ :fr:fiche-choisir_son_protorevu.pdf |}} | ||
+ | |||
+ | Shape prototypes | ||
+ | |||
+ | Usage prototypes | ||
+ | |||
+ | Beta prototypes | ||
+ | |||
+ | |||
+ | ==== The prototyping process ==== | ||
+ | |||
+ | |||
+ | 1. Choosing what to prototype: | ||
+ | |||
+ | 2. Choosing how to prototype: | ||
+ | |||
+ | 3. Evaluating your prototype | ||
+ | |||
+ | ==== Prototyping tools ==== | ||
* [[en:protostoryboard|Storyboard]] | * [[en:protostoryboard|Storyboard]] | ||
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- | ==== How to communicate with your users and other stakeholders with the help of your prototype? ==== | + | ==== What to keep in mind when prototyping for testing ==== |
+ | |||
+ | The d.school suggests some useful tips for prototyping for testing: | ||
+ | |||
+ | **Start building**: Even if you aren’t sure what you’re doing, the act of picking up some materials (paper, tape, and found objects are a good way to start!) will be enough to get you going. | ||
+ | |||
+ | **Don’t spend too long on one prototype**: Move on before you find yourself getting too emotionally attached to any one prototype. | ||
+ | |||
+ | **Build with the user in mind**: What do you hope to test with the user? What sorts of behavior do you expect? Answering these questions will help focus your prototyping and help you receive meaningful feedback in the testing phase. | ||
+ | |||
+ | **Identify a variable**: Identify what’s being tested with each prototype. A prototype should answer a particular question when tested. | ||
+ | |||
+ | |||
+ | ==== Sources ==== | ||
+ | |||
+ | * Rikke Dam & Teo Siang (2019) Design Thinking: Get Started with Prototyping. https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping | ||
+ | * d.school Bootcamp Bootlet | ||
+ | * https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/58890239db29d6cc6c3338f7/1485374014340/METHODCARDS-v3-slim.pdf | ||
+ | * Design Council. Design Methods. https://www.designcouncil.org.uk/news-opinion/design-methods-step-3-develop | ||
+ | * IDEO http://www.designkit.org/methods/26 | ||
+ | * NESTA & Thinkpublic (2013) Prototyping Framework. A guide to prototyping new ideas. https://media.nesta.org.uk/documents/prototyping_framework.pdf | ||
+ | * Prototyping as a driver of design thinking https://markenkind.de/wordpress2016/wp-content/uploads/2016/12/whitepaper-prototyping-as-a-driver-of-design-thinking-markenkind-1.pdf | ||
+ | * https://medium.com/designers-interactifs/transmettre-la-vision-dun-projet-avec-un-prototype-56ae860ab902 |