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en:aiajune2019 [2019/06/20 16:12]
hilda [Prototyping]
en:aiajune2019 [2019/06/25 09:47]
hilda [Creative results]
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 ===== Process ===== ===== Process =====
  
-Duration: One day from 10 am to 5 pm.+Duration ​of the workshop: One day from 10 am to 5 pm.
  
   * 1. Presentation of AYCH project & the aims of the workshop   * 1. Presentation of AYCH project & the aims of the workshop
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 ====Prototyping==== ====Prototyping====
 +
 +For more information on what prototyping is [[en:​prototyping|4. Prototyping]]
  
 === Getting ready === === Getting ready ===
 +
 After developing a user scenario, each group had to agree on what element of their idea or concept they would prototype keeping in mind that the prototype would be tested later on by real students. ​ After developing a user scenario, each group had to agree on what element of their idea or concept they would prototype keeping in mind that the prototype would be tested later on by real students. ​
  
 +Some questions to facilitate the task:
  
-What aspect or dimension of your concept would you like to prototype?​ +  * What aspect or dimension of your concept would you like to prototype?​ 
-Something ​in your user scenario you would like to test through prototyping? ​Something ​you are not sure about and you would like to better understand?​ +  * Is there something ​in your user scenario you would like to test through prototyping? ​ 
-What would be the best way to prototype ​ +  * Is there something in your concept ​you are not sure about and you would like to better understand?​ 
-Démystifier cette notion de prototype… +  ​* ​What would be the best way to prototype ​your choice? The participants used the guide How to choose your prototype ​
-Tester, montrer tout le concept ou peut-être juste une dimension du concept. +
-Pas fini, pas  +
-Quick & Dirty +
-Sortir du dessin +
-Choisir le bon prototype  +
-Dans le scénario d’usage, qu’est-ce que vous souhaiterez questionner ? montrer ?+
  
-Challenge : définir quel aspect du concept prototyper et comment ? 
-Ce n’est pas trop prématuré en sachant qu’il y a des éléments sur le papier qui ne sont pas résolus ? 
-Reflex de dessiner avec des détails spatiaux 
  
-Quelle stratégie de prototypage ? 
  
 +=== Prototyping,​ quick & dirty ===
  
 +With the resources available, the participants had 1h30 minutes to do a usage prototype ​ of an aspect of their idea. The "​final"​ prototype was to be tested by real students. ​
 +===== Creative results =====
  
 +Four ideas to rethink the future of learning spaces were prototyped and tested:
  
-=== Prototyping,​ quick & dirty === +ESPACE EN PLUS 
-===== Creative results =====+Mobile spaces and less surface
  
 +NO LIMITS
 +Polymorphs espaces for multiple functionalities
  
 +LES HALLES
 +Different uses and temporalities for the restauration espaces
 +
 +THE WELLBEING PLAYGROUND
 +What if the playground became the core of our learning places?
  
 ==== Methodological insights ==== ==== Methodological insights ====
  
-The Idea Wall allowed the participants to understand each other'​s vision on the subject, ​ 
  
 +The Idea Wall allowed the participants to understand each other'​s vision on the subject. However, they faced some difficulties to quickly and simply note their ideas. The facilitators had a very important role when it came to help participants to get their ideas out.
 +
 +The scenario proved to be an excellent way of focusing on potential users needs and experiences. It fostered the "​process"​ view of the idea in its service dimension beyond the limits of the "​space"​. ​
 +
 +The prototyping process was a driver for idea generation. In the process ideas became clearer, richer, more precise and more important, the prototype itself became a communicational tool among the group'​s members. As they progressed in the making of their prototype, the groups were pushed to make decisions regarding the overall project.
 +
 +Overall, the role of the facilitators was key for keeping a good level of energy, dynamism and confidence within the groups.
  
 ==== Links ==== ==== Links ====