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en:aiajune2019 [2019/06/20 16:01]
hilda [Prototyping]
en:aiajune2019 [2019/06/28 12:03]
hilda [User scenario]
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 ===== Process ===== ===== Process =====
  
-Duration: One day from 10 am to 5 pm.+Duration ​of the workshop: One day from 10 am to 5 pm.
  
   * 1. Presentation of AYCH project & the aims of the workshop   * 1. Presentation of AYCH project & the aims of the workshop
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 On this occasion, each team built an Idea Wall where they collected a series of main values and ideas associated with their particular working theme, many of these ideas and values were represented by images. The idea wall evolved and got richer as the team's work progressed during the day. After some exchanges, each group had to agree on one particular idea or concept they would have to develop next. On this occasion, each team built an Idea Wall where they collected a series of main values and ideas associated with their particular working theme, many of these ideas and values were represented by images. The idea wall evolved and got richer as the team's work progressed during the day. After some exchanges, each group had to agree on one particular idea or concept they would have to develop next.
 +
 +{{:​en:​ideawallaia.jpg?​400|}}
 ====User scenario==== ====User scenario====
  
 Once each group chose the idea or concept they wanted to develop, each group had to produce a user scenario. This tool challenges the participants to think about how a potential user would interact with their idea or concept. It focuses the exchanges among the participants around the user's experiences and needs regarding their concept. For more information on [[en:​userscenario|User Scenario]] Once each group chose the idea or concept they wanted to develop, each group had to produce a user scenario. This tool challenges the participants to think about how a potential user would interact with their idea or concept. It focuses the exchanges among the participants around the user's experiences and needs regarding their concept. For more information on [[en:​userscenario|User Scenario]]
  
 +{{:​en:​ideawallaiagood.jpg?​400|}}
 ====Prototyping==== ====Prototyping====
 +
 +For more information on what prototyping is [[en:​prototyping|4. Prototyping]]
  
 === Getting ready === === Getting ready ===
-After developing a user scenario, each group had to agree on what element of their idea or concept they would prototype. ​+ 
 +After developing a user scenario, each group had to agree on what element of their idea or concept they would prototype ​keeping in mind that the prototype would be tested later on by real students 
 + 
 +Some questions to facilitate the task: 
 + 
 +  * What aspect or dimension of your concept would you like to prototype?​ 
 +  * Is there something in your user scenario you would like to test through prototyping?​  
 +  * Is there something in your concept you are not sure about and you would like to better understand?​ 
 +  * What would be the best way to prototype your choice? The participants used the guide How to choose your prototype ​
  
  
  
 === Prototyping,​ quick & dirty === === Prototyping,​ quick & dirty ===
 +
 +With the resources available, the participants had 1h30 minutes to do a usage prototype ​ of an aspect of their idea. The "​final"​ prototype was to be tested by real students. ​
 ===== Creative results ===== ===== Creative results =====
 +
 +Four ideas to rethink the future of learning spaces were prototyped and tested:
 +
 +ESPACE EN PLUS
 +Mobile spaces and less surface. ​
 +
 +
 +
 +NO LIMITS
 +Polymorphs spaces for multiple functionalities
 +
 +
 +This group focused on the interstitial learning spaces, particularly the circulation spaces around the classroom. How to create a porosity between the classrooms and the circulation areas in order to propose new usages?. The material answer to this questioning is a mobile wall that allows to modulate and create different spaces adapted to the particular needs of the users. This smart wall is pierced so different artefacts can be hooked into it in order to generate different usages.
 +
 +The prototype produced has the particularity of being manipulable by the testers so they can project the different spaces they would like to create as part of a learning experience. The testers verbalised their different motivations and aspirations as they played with the prototype. These emergent pieces of information during the test were key to feeding the next steps in the prototyping process: a real scale prototype of the smart wall to be tested at a real school. ​
 +
 +
 +
 +LES HALLES
 +Different uses and temporalities for the restoration spaces
 +
 +THE WELLBEING PLAYGROUND
 +What if the playground became the core of our learning places?
 +
 +The concept is an innovative playground that is modulable and evolutive. Being the core of the future learning spaces, the group aimed at conceiving first this space usually seen as an empty space to then see how the rest of the buildings and building elements could be connected to the playground.
 +{{:​en:​pllayground.jpg?​400|}}
 +
 +
  
  
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 ==== Methodological insights ==== ==== Methodological insights ====
  
-The Idea Wall allowed the participants to understand each other'​s vision on the subject, ​ 
  
 +The Idea Wall allowed the participants to understand each other'​s vision on the subject. However, they faced some difficulties to quickly and simply note and make their ideas visual. Pre-printed images in relation to the subject seem to be an interesting way of facilitating this process. The facilitators had a very important role when it came to helping participants to make their ideas visible.
 +
 +The scenario proved to be an excellent way of focusing on potential users needs and experiences. It fostered the "​process"​ view of the idea in its service dimension beyond the limits of the "​space"​. ​
 +
 +The prototyping process was a driver for idea generation. In the process ideas became clearer, richer, more precise and more important, the prototype itself became a communicational tool among the group'​s members. As they progressed in the making of their prototype, the groups were pushed to make decisions regarding the overall project.
 +
 +Overall, the role of the facilitators was key for keeping a good level of energy, dynamism and confidence within the groups.
  
 ==== Links ==== ==== Links ====