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en:abouttool [2018/11/04 14:06]
user [Hacker and designer appropriate and appropriable tools]
en:abouttool [2020/05/15 17:40]
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-====== Design thinking tools ... only? ======+{{ :​bannie_res-01.jpg?​nolink |}}====== Design thinking tools ... only? ======
    
-[[fr:​abouttoolsfr|version fr]]+//Contenu aussi disponible en [[fr:​abouttoolsfr|version fr]] //
  
 The steps of the AYCH process follow the methodology of design thinking. In the project, L'​Ecole de design combine the different steps and diffuse tools, methodologies and case studies in open source version (share alike 4.0). The steps of the AYCH process follow the methodology of design thinking. In the project, L'​Ecole de design combine the different steps and diffuse tools, methodologies and case studies in open source version (share alike 4.0).
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 ===== Hack and design appropriate and appropriable tools ===== ===== Hack and design appropriate and appropriable tools =====
  
-Each stage of the process is associated with a tool that we test and then try to transpose to each hub, leaving margins of appropriation. The difficulty lies in working closely with the various services to define tools adapted, adaptable and appropriable by the youth services. The tools are distributed on this platform and are open source (share alike 4.0) and tested on the occasion of creative jams or workshops done and animated directly in the hubs. The tools test is fully reported in section [[:​aychcases| AYCHcases]].+Each stage of the process is associated with a tool that we test and then try to transpose to each hub, leaving margins of appropriation. The difficulty lies in working closely with the various services to define tools adapted, adaptable and appropriable by the youth services. The tools are distributed on this platform and are open source (share alike 4.0) and tested on the occasion of creative jams or workshops done and animated directly in the hubs. The tools test is fully reported in section [[en:aychcases| AYCHcases]].
  
-At each stage of the process is often associated a tool that we seek to test and then transpose for of each hub, leaving margins of appropriation. Here again, the difficulty lies in working closely with the various services to define adapted, adaptable and appropriable tools for YOUNG SERVICES & people. ​ 
-The tools are broadcast on this platform and are open source (share alike 4.0) and tested during creative jams or workshops conducted and animated directly in the hubs. The testing of the tools is the subject of complete reports in the section [[en:​aychcases|AYCH cases]]. 
  
  
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 ... to a reinterpretation of tools with youth services. ... to a reinterpretation of tools with youth services.
  
-===== Reinterpretation of the tools: the role of L'​Ecole de design in the project ​=====+===== Reinterpretation of the tools =====
  
 ==== Tools designed and tested inside and outside hubs ==== ==== Tools designed and tested inside and outside hubs ====
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 Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools. Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools.
 These tools are simple and easy to access, like the production of simplified "​journey maps". These tools are simple and easy to access, like the production of simplified "​journey maps".
 +
 +We created also a Guide Outils {{ :​en:​guide_outils.pdf |tools guide}} in partnership with l'​Université de Corse. ​
  
 These easily downloadable and usable tools were then tested and reused on the [[en:​brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:​atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]). These easily downloadable and usable tools were then tested and reused on the [[en:​brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:​atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]).
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-==== An approach around the game: the ECHO FAB LAB project ==== +
-  +
-A project within the framework of the [[fr: echofablab | ECHOFABLAB]] project with a fab lab from Nantes (PING) enabled the development of a particular project around the issues of engagement of young people in the design thinking process. Several tools have been developed with an ambition to go through the whole process in a kind of game.+