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en:abouttool [2018/11/02 18:48]
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en:abouttool [2018/11/04 14:04]
user [Reinterpretation of the tools: the role of the School of Design in the project]
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-====== Design ​cabinet toolkits - capitalising ​tools ======+====== Design ​thinking ​tools ... only? ====== 
 +  
 +[[fr:​abouttoolsfr|version fr]]
  
 +The steps of the AYCH process follow the methodology of design thinking. We combine the different steps and tools in open source version (share alike 4.0).
  
-L’approche du projet AYCH suit une méthodologie et un processus du design thinking. A chaque étape du processus est souvent associé un outil que nous cherchons à tester puis à transposer à l’échelle de chaque hub, en laissant des marges d’appropriation. Là encore, la difficulté tient à travailler étroitement avec les différents services pour définir des outils adaptés, adaptables et appropriables. Les outils sont diffusés sur une plate-forme (WIKI) et sont open source (share alike 4.0) et testés à l’occasion de creative jams ou encore d’ateliers réalisés et animés directement dans les hubsLe test des outils fait l’objet de rapports complets sur le Wiki+{{ :​capture_d_e_cran_2018-11-02_a_19.01.48.png?600 | Double diamond design}} 
 +===== Hacker and designer appropriate and appropriable tools =====
  
-  +Each stage of the process is associated with a tool that we test and then try to transpose to each hub, leaving margins of appropriation. The difficulty lies in working closely with the various services to define tools adapted, adaptable and appropriable by the youth services. The tools are distributed on this platform and are open source (share alike 4.0) and tested on the occasion of creative jams or workshops done and animated directly in the hubs. The tools test is fully reported in section [[:​aychcases| AYCHcases]].
-De la méthode classique dite du double diamant… ​+
  
-… A une réinterprétation des outils avec les services ​jeunesse  ​+At each stage of the process is often associated a tool that we seek to test and then transpose for of each hub, leaving margins of appropriation. Here again, the difficulty lies in working closely with the various ​services ​to define adapted, adaptable and appropriable tools for YOUNG SERVICES & people.  
 +The tools are broadcast on this platform and are open source (share alike 4.0) and tested during creative jams or workshops conducted and animated directly in the hubs. The testing of the tools is the subject of complete reports in the section [[en:​aychcases|AYCH cases]].
  
 +
 +From the classic method called double diamond ...
 +
 +{{ :​en:​capture_d_e_cran_2018-11-03_a_18.27.56.png?​600 |}} 
 +
 +... to a reinterpretation of tools with youth services.
 +
 +===== Reinterpretation of the tools: the role of L'​Ecole de design in the project =====
 +
 +==== Tools designed and tested inside and outside hubs ====
 + 
 +Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools.
 +These tools are simple and easy to access, like the production of simplified "​journey maps".
 +
 +These easily downloadable and usable tools were then tested and reused on the [[en:​brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:​atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]).
 +  
 +
 +
 +==== An approach around the game: the ECHO FAB LAB project ====
 + 
 +A project within the framework of the [[fr: echofablab | ECHOFABLAB]] project with a fab lab from Nantes (PING) enabled the development of a particular project around the issues of engagement of young people in the design thinking process. Several tools have been developed with an ambition to go through the whole process in a kind of game.
 +