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en:abouttool [2018/11/02 10:57]
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en:abouttool [2018/11/04 14:18]
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-====== Design ​cabinet toolkits - capitalising ​tools ======+====== Design ​thinking ​tools ... only? ====== 
 +  
 +[[fr:​abouttoolsfr|version fr]]
  
-A lot of things have already been written on toolkits. Here are some inspiring projects explaining ​the background of AYCH toolkits. There is also a presentation ​of the methodologies ​used+The steps of the AYCH process follow the methodology ​of design thinking. In the project, L'​Ecole de design combine the different steps and diffuse tools, ​methodologies ​and case studies in open source version (share alike 4.0).
  
-They take the form of a website with resources in .pdf (user manual ​and sheets ​and contents to print). This can be a source of inspiration. Or, on the contrary, a path not to follow, concerning the final form of the project.+{{ :​capture_d_e_cran_2018-11-02_a_19.01.48.png?​600 | Double diamond design}} 
 +===== Hack and design appropriate ​and appropriable tools =====
  
-==== Some examples ​:====+Each stage of the process is associated with a tool that we test and then try to transpose to each hub, leaving margins of appropriation. The difficulty lies in working closely with the various services to define tools adapted, adaptable and appropriable by the youth services. The tools are distributed on this platform and are open source (share alike 4.0) and tested on the occasion of creative jams or workshops done and animated directly in the hubs. The tools test is fully reported in section [[:aychcases| AYCHcases]].
  
-  * ** [[https://​www.circulardesignguide.com/​ | The Circular Design Guide]] **, meeting between ​the firm [[https://​www.ideo.com | IDEO]] and the [[https://​www.ellenmacarthurfoundation.org/​ | Ellen MacArthur Foundation]]. It is an application of Design Thinking to the circular economy. As oftenwe find a global schema describing [[https://​www.circulardesignguide.com/​methods | the method]], [[https://​www.circulardesignguide.com/​resources | resources]] ​to apply this method, [[https://​www.circulardesignguide.com/​resources#​casestudies | case studies]]. +At each stage of the process ​is often associated a tool that we seek to test and then transpose ​for of each hubleaving margins ​of appropriationHere again, ​the difficulty lies in working closely with the various services to define adaptedadaptable ​and appropriable tools for YOUNG SERVICES & people.  
-  * ** [[https://​www.frogdesign.com/​work/​frog-collective-action-toolkit | The Collective Action Tool Kit]] ** (pdf [[https://​www.frogdesign.com/​wp-content/​uploads/​2016/​03/​CAT_2.0_English.pdf | here]]) is for an audience non-professionaltypically NGOs. It is not linear but proposes a series ​of activities synthesized in a notebookOther link [[https://​designmind.frogdesign.com/​2016/​03/​the-collective-action-toolkit-quick-start-guide/​ | right here]]. By the firm [[https://​www.frogdesign.com/​ | frog]]. +The tools are broadcast on this platform and are open source (share alike 4.0) and tested during creative jams or workshops conducted and animated directly in the hubs. The testing of the tools is the subject ​of complete reports ​in the section ​[[en:aychcases|AYCH cases]].
-  * ** [[https://​designthinkingforeducators.com/​ | Design Thinking for Educator]] ** by [[https://​www.ideo.com | IDEO]]a toolkit for primary school teachers, with as often a [[https://​designthinkingforeducators.com/​design-thinking/​ | schema]] of the method ​and a notebook in [[https://​education.uky.edu/​nxgla/​wp-content/​uploads/​sites/​33/​2016/​11/​Design-Thinking-for-Educators.pdf | pdf]]+
-  * ** [[http://​www.designkit.org/​ | Design Kit: The Human-Centered Design Toolkit]] **, project from [[https://​www.ideo.org/ | IDEO.org]], the "​non-profit"​ of the IDEO firm: "At IDEO.org, we design products, services, ​and experiences to improve ​the lives of people in poor and vulnerable communities." ​The site in him -Even presents ​the [[http://​www.designkit.org/​methods | method and tools]] specific to user-centered design (note: almost ​the same as D.thinking),​ [[http://​www.designkit.org/​case-studies | case study]] and proposes different types of [[http://​www.designkit.org/​resources | resource]]):​ +
-  * The traditional [[http://​www.designkit.org/​resources/​1 | pdf]] summary available ​in several languages +
-  * Links to online courses, in partnership with [[https://​www.plusacumen.org/ ​Acumen +]]. There is a [[http://​www.designkit.org/​resources/​5 | general course]] and thematic courses to become a facilitator or to learn how to prototype. +
-  * A [[http://​www.designkit.org/​resources/​9 | card game]] that you can buy on [[https://​www.kickstarter.com/​projects/​581125890/​design-kit-travel-pack | Kickstarter]] and that synthesizes all the tools of user centered design+
  
-==== Thoughts: how we design the wiki ==== 
-A website with .pdf resources implies that the user (s) is sufficiently autonomous. Users can be people who want to learn or develop a project, or people who want to use the methods and tools of D.thinking (or other) in a broader context (project management, teaching, etc.). We are not convinced that this is suitable for many people: person-to-person transmission is essential in this type of initiative. Example to support our words: the "​fall"​ of Mooc for lack of human commitment; Simply: can you imagine a fablab without fabmanager? without a facilitator and with only the machines and documents to use them? The role of a trainer is paramount. This wiki should be augmented with case studies, and training should be given by specialists. We can deliver the wiki & support the hubs to train them on tools. ​ 
  
 +From the classic method called double diamond ...
  
-===== School doing school ====+{{ :​en:​capture_d_e_cran_2018-11-03_a_18.27.56.png?​600 |}} 
  
-Principle of an institution of higher education which communicates in a totally open way on its methods, its practices and its tools and which aim at their disseminationhere is an example : +... to a reinterpretation ​of tools with youth services.
-  * The [https://​dschool.stanford.edu/ | d.school]] of Stanford University is open to his students (the '​[[https://​dschool.stanford.edu/​classes | class]]'​ ') but also to a wider audience (the '​[[https://​dschool.stanford.edu/​programs | programs]]'​ '). The set of ''​ [[https://​dschool.stanford.edu/​resources | resources]] ''​ (tools, how-to, workshop guideline) is under Creative Commons Attribution-NonCommercial. There are even two [[https://​dschool.stanford.edu/​resources/​two-playlists-for-classroom-use | musical playlists]]! As well as a [[https://​dschool.stanford.edu/​resources/​a-virtual-crash-course-in-design-thinking | online course.+
  
 +===== Reinterpretation of the tools =====
 +
 +==== Tools designed and tested inside and outside hubs ====
 + 
 +Specific workshops have been held (at [[en: innochallege_april2018| Nantes]] and elsewhere, in different contexts such as the Innovation Challenge in Corsica) to improve the definition and portability of tools.
 +These tools are simple and easy to access, like the production of simplified "​journey maps".
 +
 +We created also a Guide Outils {{ :​en:​guide_outils.pdf |tools guide}} in partnership with l'​Université de Corse. ​
 +
 +These easily downloadable and usable tools were then tested and reused on the [[en:​brestmay2018|Brest hub]], but also tested in various contexts as in Corsica with the network of PEPITE (see [[en:​atelier_pepite_2030_-_version_fr| Atelier PÉPITE 2030]]).
 +  
 +
 +
 +==== An approach around the game: the ECHO FAB LAB project ====
 + 
 +A project within the framework of the [[fr: echofablab | ECHOFABLAB]] project with a fab lab from Nantes (PING) enabled the development of a particular project around the issues of engagement of young people in the design thinking process. Several tools have been developed with an ambition to go through the whole process in a kind of game.
 +