Table des matières

Gijon Creative jam 2019

The notes here are taken quickly and will be consolidated with feedback from partners.

Background

This creative jam draws lessons from the experience of Lugo Creative Jam in Lugo, and from various partners' remarks at conferences Main Lessons from AYCH in Brussels. The aim was to give young people present a creative experience, but also to disseminate AYCH tools in the hubs, in particular through the creation of hub mentor groups.

Two guiding documents were produced with the experience of the Brest hub and the support of Plymouth: the mentor's notebook and a welcome kit for young people Welcome kit Gijon

For this second creative jam, were present: 4 nationalities, 72 students, 30 mentors and accompanying, from 16 to 30 years.

The School of Design mobilized: 4 students, 2 supervisors, a communication officer for the production of thematic films.

Objectives

A goal of disseminating tools

A reinforcement of the transnational dynamics (see the report of the creative jam of Lugo)

General scheme

3 days with continuity and theme: reinventing the city

Video of the 3 days here : https://youtu.be/scrqHzv9m7g

FOCUS on a tool: Idea Wall as a binder of creative jam

IDEA WALL has served as a common thread throughout these days of creativity. This tool had already worked well in Lugo and Tate Modern as starter of a creative emulsion and icebreaker. It has done his work again, but some improvements could be made.

For more information on the tool Idea Wall

Video on IDEA WALL : https://vimeo.com/335159410

See how to feed it not in the context of workshops, but put it in strategic places and explain the rules at startup. Make tools available to complete this chart throughout the 3 days.

Balance sheet

of the organization, areas for improvement

of the 3 days, seen by the participants (to be completed)

See the elements given by PY Jaouen here.


The workshops (descriptions and short reports)

Workshop 1: Discovery of the city in survey mode

This report is not exhaustive, could not observe a workshop, the School of Design being mobilized on the preparation of the room for the bright mirror.

Description

The workshop was provided by a local agency. The goal was to mix discovery of the city's use of research tools through design.

Balance sheet

 


Workshop 2: Bright Mirror

  Workshop provided by the School of Design with the support of Grand Angoulême.

A precedent: a game used in some workshops

 

Objectives of the game

 

Construction of the game: marked by transdisciplinarity

See also: http://colossus.lecolededesign.com/forsoni/aych/doku.php?id=fr:brightmirror

The final object makes it possible to finalize the construction and to stimulate debate

Gameplay

Balance sheet

very enthusiastic feedback

an icebreaker

an easy to produce tool

Additions for next games


The workshops

This report is not exhaustive, we could not observe a workshop, the School of Design was mobilized on the preparation of the Hackathon day and the animation of a workshop.  

Background

Each partner is asked to deliver a workshop lasting two hours :

List here

First assessment (seen with Gijon, Islam)


Hackathon day

 

Background

  Everyone went back to work collaboratively for a day of creativity from 9.00 to 15.00, then 3 hours of juries, presentations.

Highlights

Organization and accompaniment

 

Presence of mentors with groups

Slack, indispensable tool for group management

Creative process

Jury

  

  * Decision better distribute jury times to give more returns (following the assessment of last year): 3 panels of 4 juries in parallel to take the time of returns. Decision to shorten the final presentation times and 6 presentations on the final panel.   * Choice by the head of the group distribution mentors at the 1st jury (as there was a logic of 1/2 selected for the final, it was necessary to distribute the teams to ensure a homogeneity of the levels)   * Decision to award prizes and hierarchy (entrepreneurial spirit): prices are in the spirit AYCH (support for project development), on the most impact, the most conducive to investment, a favorite audience (at the very end, applaudimeter) (good practice from Plymouth).   * Decision to make mixed juries AYCH / GIJON (all the hubs, coordinated by the students of the School of Design)

Documents

The presentations

  Access to presentations here

Balance sheet

 

Improvement points

Content

 

The egg the winning team worked to use all available resources (3D printing, VR) for the creative jam.