Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentes Révision précédente
Prochaine révision
Révision précédente
en:understanding [2019/06/20 15:08]
hilda [The tools]
en:understanding [2020/05/15 18:06] (Version actuelle)
superadmin
Ligne 1: Ligne 1:
-====== 1. Understanding ======+{{ :​bannie_res-06.jpg?​nolink |}}====== 1. Understanding ======
  
 // Understanding – tools for getting an understanding of the current situation from the perspective of your potential users or customers and other stakeholders // // Understanding – tools for getting an understanding of the current situation from the perspective of your potential users or customers and other stakeholders //
Ligne 9: Ligne 9:
  
 ==== The tools ==== ==== The tools ====
-  ​* Activities, Environments,​ Interactions,​ Objects & Users AEIOU [[en:AEIOU | AEIOU (english)]] + 
-  * Understanding a subject [[en:​subject | subject (english)]] / [[fr:​subject | subject (french)]] +You will find two big groups of understanding tools:  
-  * Idea Wall [[en:​ideawall | idea wall (english)]] / [[fr:​ideawall | idea wall (french)]] - how to break the ice and sparkle creativity ? + 
 +  * Gathering tools: tools that mainly aim at collecting information about the context and users in link to your project 
 +  * Making sense tools: these are tools that will allow you to synthesise and make sense of all the information you  know about the subject, ​ users and context that concern your project 
 + 
 + 
 +=== Gathering ===  
 + 
 +  ​* Activities, Environments,​ Interactions,​ Objects & Users AEIOU [[en:aiou | AEIOU (english)]]
   * [[Observation]]   * [[Observation]]
   * [[Interviewing]]   * [[Interviewing]]
   * [[Shadowing]]   * [[Shadowing]]
-  * [[Empathy map]] 
-  * [[en:​understandingexperiencemap|Experience Map]] 
-  * [[Stakeholders map]] 
  
-==== Speculative Design ==== 
  
- Speculative design, also called Critical Design, Design Fiction, Discursive Design, Interrogative Design, Ludic Design, is an approach to design that thrives on imagination in order to open up new perspectives on complex problems. By speculating about how things could be in the future, this approach inspires ​and encourages people to freely imagine other ways of being, doing and thinking (Dunne & Rabi, 2013)+=== Making sense === 
 + 
 +  * [[en:​creationpersona|Persona]] 
 +  * Understanding a subject [[en:​subject | subject (english)]] / [[fr:​subject | subject (french)]] 
 +  * [[Empathy map]] 
 +  * [[en:​creationexperiencemap|Experience Map]] 
 +  * Idea Wall [[en:​ideawall | idea wall (english)]] / [[fr:​ideawall | idea wall (french)]] - how to break the ice and sparkle creativity ?  
 +  * [[Stakeholders map]]
  
-  * [[en:​Brightmirror | Bright mirror_english]] / [[fr:​brightmirror | Bright mirror_french]] - How to understand a context ?  
-  * [[fr:​tatemarch2019|TATE EXCHANGE - DESIGNING AWARENESS (design spéculatif ou critique)]] ​ 
-  ​