====== Stranger job ====== ===== Description ===== It is a speculative design game, part of the AYCH Futures tools. Stranger Job draws on the collective intelligence of a group to imagine, question and create unexpected jobs of the future. The preparation was done collectively with Brest Metropole & Université de Bretagne Ouest for the context (transitions & jobs) : a perfect example of cooperation between two hubs : {{ :en:contraintes_transition_s_.docx |Transitions}} {{ :en:competences_savoirs.docx |Competences}} {{ :en:transitions_reformulees.pdf |reformulated transitions}} ===== When is it useful? ===== It is a great tool for engaging young people (or not that young) on a collective reflection around the future of work & jobs. As it invites participants to challenge conventional ways of thinking about jobs, it puts the teams in a prospective and completely creative mindset, perfect for having serious fun! ===== Participants ===== The game should be played in groups of 6 participants. Within this group, 3 pairs will be formed. ===== Time & Materials ===== Development time: around 2 hours Materials needed (all documents are in French at the moment): * Ideally a big screen and a projector or a TV to broadcast the introduction video and the guidelines. * Markers and paper * {{ :en:stranger_job_re_gles_du_jeu.pdf |Game's rules}} * Introduction video * {{ :en:stranger_job_carte_secteur_impression.pdf |Sector cards}} * {{ :en:stranger_job_carte_transition_impression.pdf |Transition cards}} * Problem cards * {{ :en:stranger_job_livret_metier.pdf |Job's description book}} * Templates: {{ :en:stranger_job_questions_types_entretien.pdf |Job interview}} & {{ :en:stranger_job_cv_type.pdf |CV}} ===== Step by Step ===== You will find below a suggestion of steps that we have tested in our workshops. Feel free to make any pertinent change. Within your group of 6 STEP 01: Ice-breaker. Each participant chooses one image and writes down keywords inspired by it/what the image makes you think of. Each participant explains to the rest of the group their image. STEP 02: get in pairs (there will be 3 pairs). Each pair picks a {{ :en:stranger_job_carte_secteur_impression.pdf |sector}} card and places it on the game board. STEP 03: the group of 6 turns over the {{ :en:stranger_job_carte_transition_impression.pdf |transition cards}}. These three transition cards will be common to the whole group of 6. STEP 04: Each pair: make a link between the transition cards and your sector card. Exchange and discuss. STEP 05: As a pair: based on your analysis and observations, fill in the {{:en:stranger_job_carte_prole_me.png?400|problems card.}} STEP 06: From the identified problems and solutions, think of a future job. Fill in the first part of the {{ :en:stranger_job_livret_metier.pdf |job's description book}}. STEP 07: As a pair, you will present to the rest of the group of 6 your Persona. STEP 08: In the group of 6, try to identify meeting points or moments and then fill in the journey of your persona STEP 09: In pairs, pick among a pitch or the template of your choice among {{ :en:stranger_job_cv_type.pdf |CV}} or {{ :en:stranger_job_questions_types_entretien.pdf |job interview}} and fill it in based on your persona. ===== Vidéo d'ambiance ===== {{ :en:vide_os_retour.zip |Vidéos de retour}}